#FactCheck- Viral ‘Modi Massage Video’ Claim False, Features Content Creators
Executive Summary
A video showing a woman giving a facial massage to an elderly man with a white beard is going viral on social media, with users claiming that the man is Prime Minister Narendra Modi. Some posts describe it as a “leaked massage video” of the Prime Minister, while others sarcastically link it to the glow on his face. However, research by the CyberPeace Research Wing found that the claim is false. The viral video has no connection to Narendra Modi and is being shared with a misleading narrative.
Claim
An X user named Sonu Singh shared the video with the caption: “Narendra Modi video leaked.”

Fact Check
To verify the claim, we extracted keyframes from the viral video and conducted a reverse image search. This led us to the same video uploaded on April 12, 2026, on the Instagram and Facebook pages of content creator Pradeep Kaur Dhillon, where it was captioned “Massage time.”


Further checks revealed another similar video posted on March 28, 2026, on the same social media accounts, with the caption: “Stylish, Spa day for him… kyunki self-care sirf ladies layi nahi.”

During the research, we also found that the man seen in the video is Jaspal Singh, Dhillon’s partner, who frequently appears in her social media posts. According to publicly available profile details, the duo resides in New Jersey, USA, and originally belongs to Amritsar, Punjab, India.

Conclusion
The viral claim is false. The video does not show Prime Minister Narendra Modi. It features content creators Pradeep Kaur Dhillon and Jaspal Singh and is being circulated online with a false and misleading claim.
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Introduction
As the world is being "Digitally Interlaced", cyber security has become a continuous wrangle. The “Gambling industry” is considered an incredibly lucrative mark for cybercriminals, principally due to the enormous quantities of cash on hand and the sensitive details it processes day to day. Cybercriminals may use susceptibilities in gambling scaffolds to achieve financial scams or launder unlawful funds. An analysis by Security Scorecard discovered that the online gambling industry was ranked third in the possibility of encountering a cyber attack, following the energy and financial services sectors. Similarly, Online gambling is a bending matter that demands meticulous contemplation by policymakers and nationals. The incredible rise of online gambling has led to a terse acclivity in unlawful activities such as online scams, fraud, etc. Also, online sports gambling has become a thriving endeavour in contemporary years as millions of people are putting stakes and gambles on their electronic devices.
The Challenges
Online gambling has thus become a widespread frolicking for numerous youngsters, with the industry tossed to be worth billions of dollars in the forthcoming decades. The prominent cyber security challenges in the gambling industry are money laundering, financial laundering, ransomware, personal information theft, data breaches, distributed Denial of Service (DDoS), system disruptions and Insider perils and employee malfeasance. Challenges of online gambling also include being properly not regulated and a lack of social interaction with near and dear ones. The spread of Internet gambling has presented many problems affecting consumer behaviour online, motivations to gamble, problem gambling, security of websites, and the righteousness and virtue of the games. The rise of online gambling among young people due to the lack of clear regulations has likewise produced an abundant backdrop for financial ruination.
Web games and betting are among the fastest-evolving areas of the Internet. Over the past several years, there has been an international flare-up in online gambling, permitting customers to play from the convenience of home, work, and public locations. Numerous offshore betting websites and apps usually permit parties to win in the start with sound returns, whereas after the user gets addicted and invests considerable sums, they either keep failing or have the website refuse to cash out the winnings. Also, the information demonstrates that online games have been employed to commit wrongdoings (Child sexual exploitive material, religious conversion, cyberbullying, fraud, betting in virtual online casinos, etc.)
India's laws and regulations surrounding online gambling are complex and constantly evolving. While the legal framework is not entirely clear, a few state in India have their own set of rules.
Recently In April 2023, the Union Ministry of Electronics and Information Technology (“MeitY”), by virtue of the rule-making powers available to the central government under the Information Technology Act, 2000 (“IT Act 2000”), implemented a new central legal framework for online gaming through amendments to the Information Technology (Intermediary Guidelines and Digital Media Ethics Code) Rules, 2021 (“IT Rules 2021”). These amendments (“Online Gaming Rules”) propose a light-touch, co-regulatory regime whereby MeitY-recognised, independent self-regulatory bodies (“SRB”) will verify whether an “online real-money game” is to be made available to the general public or not – in accordance with the baseline criteria prescribed by the Online Gaming Rules.
The Online Gaming Rules attempt to regulate online gaming platforms by treating them as an “online gaming intermediary” (“OGI”) and prescribing intermediary due diligence obligations for them under the IT Rules 2021. An OGI has been defined in the Online Gaming Rules as “any intermediary that enables the users of its computer resource to access one or more online games”. Under the Online Gaming Rules, an online game can be a “permissible online game” if (i) it is not an online real-money game, or (ii) it is an online real-money game but is “verified” by an SRB in accordance with the baseline criteria prescribed by the Online Gaming Rules and any additional criteria prescribed by the SRB itself.
Global Perspective
The global gaming industry worth over US$227 billion in 2022 is further projected to grow to US$312 billion by 2027. Several countries have set regulatory frameworks about online gaming, though these are skewed, concentrating mainly on gambling and circumventing numerous of the more typical cyber threats. The US spends about $60 billion annually on online gambling and sports betting. In Europe, gambling is an even larger moneymaker. Also, numerous countries in Europe, like the UK, have legalised gambling. Nevertheless, it is prohibited for a US based company to operate an online gambling site. Yet, sports betting online is permitted in some states.
Today, though the gaming market has been overpowered by China and the US, future growth in the sector is anticipated to come from emerging economies like India with increasing populations. The permitted status of online gambling in India is nonetheless imprecise, vamoosing space for exploitation by cyber criminals and disarray for players involved. One of the climactic points that ought to be addressed is the sudden upsurge of online games, which increases gambling. Skill-based games such as poker, rummy etc., have additionally been developed to circumvent the legal definition of gambling in India. The recent instances of the online gaming industry not being properly regulated have also come to light in India. For instance, the Enforcement Directorate (ED) is still investigating the vast Mahadev Online Betting scandal, exposing an unknown money laundering method using Unified Payment Interface (UPI) IDs. Also, the Cyber Cell in Agra has taken proactive action against copyright violations, illegal online gambling and betting activities, shutting down 27 Illegal cricket betting sites in major operations, safeguarding several lakhs of Indians with thousands of crores from being transferred to overseas shores principally China.
Consequently, though India has announced new regulations on online gaming, its contemporary policy framework cannot contend with the problems endangering this sector. The Public Gambling Act of 1867 makes it unlawful to use a public gambling house or to be seen in one. Nevertheless, the act does not explicitly cite online gambling, leading to further interpretation. The Ministry of Home Affairs (MHA) has released a further awareness campaign for offshore illegal gambling apps, notifying users to be mindful of foreign apps as they may be fraudulent and might induce monetary damage to the user. Also, state laws control gambling in India with each state having its own directive on the subject. Yet, the Supreme Court of India has maintained that skilled games are not gambling and are thus legal. Furthermore, the Information Technology (IT) Act, of 2000 does not precisely handle online gambling or games that enable gambling.
Today, developers have strived for new ways to monetise the growing popularity of online gaming, which oversaw the creation of in-game currencies that can be bought using actual money, usually through credit cards. Several nations have prohibited the usage of in-game currency and loot boxes, considering them a kind of online gambling. The in-game currency has thus caused much disagreement about becoming a state of hunting monetisation by developers, especially targeting minor or newbie players. The gambling industry, therefore, faces unique cybersecurity challenges that require a comprehensive and proactive approach to cybersecurity.
Conclusion
Presently, there are approximately 3.09 billion active video game players worldwide, and the number is expected to reach 3.32 billion by 2024 as of 2023. In the contemporary digital era, information is priceless, and encryption acts as a necessary means to safeguard it. Thus, Regulators are working to maintain the swiftness of shift in the industry, as the dearth of transparency in the law has made it challenging to implement regulations. There is also less awareness about cyber security in India due to the following grounds such as the lack of ethical hackers in the country, companies in India lacking focus on cyber security and hiring a team of ethical hackers and cyber security experts. Furthermore, there has been a lack of knowledge among the citizens as well.
It is essential to realise the conceivable social and economic consequences and take measures to handle the online gambling industry. The industry has thus been undersized in the mode of research following online crime and Internet gambling, even though it is an acute emphasis. There is also a pressing necessity to rebuild these regulations to tackle the more unbridled cyber security hazards swarming the gaming industry. Similarly, there is an urgent need for governments and policymakers around the world to start paying more attention to the gaming industry as cyber security threats continue to rise. There should be a further need to strengthen the regulatory framework, establish Self Regulatory Organizations (SROs), create ethical gaming designs and increase awareness among gamers. The Government of India should consider devising its own rating system to rate games so that players under 18 cannot access them.
Eventually, cyber security is a shared commitment, and everyone in the online gambling ecosystem must function jointly to provide a secure and safe setting for all.
References:
- https://truefort.com/gambling-industry-cybersecurity/
- https://www.orfonline.org/research/cybersecurity-threats-in-online-gaming-learnings-for-india
- https://www.hackread.com/chinese-scammers-cloned-websites-gambling-network/
- https://www.civilsdaily.com/news/cybersecurity-threats-from-online-gaming/
- https://www.linkedin.com/pulse/legal-considerations-online-gambling-india-sudden-increase-mathur/
- https://www.jsheld.com/insights/articles/the-importance-of-cybersecurity-in-the-online-sports-betting-industry
- https://www.the420.in/agra-cyber-cell-takes-down-27-illegal-betting-sites/
- https://g2g.news/gaming/ministry-of-home-affairs-releases-new-awareness-campaign-for-online-gaming-in-india/
- https://smestreet.in/technology/kaspersky-warns-of-increased-phishing-scams-and-data-breaches-in-apac-for-2024-2381601
- https://economictimes.indiatimes.com/tech/newsletters/morning-dispatch/govt-bans-mahadev-other-illegal-betting-apps-cyber-attacks-against-india-spike/articleshow/104996017.cms?from=mdr
- https://cipher.com/cybersecurity-for-gambling/
- https://www.mangalorean.com/tightening-the-reins-indian-government-blocks-over-550-illegal-betting-and-gambling-apps/
- https://cybersecurityasean.com/news-press-releases/kaspersky-predicts-rise-cyber-threats-across-apac-2024
- https://www.cnbctv18.com/technology/mahadev-betting-app-scam-ed-money-laundering-upi-celebrities-under-scanner-17815661.htm
- https://iclg.com/practice-areas/gambling-laws-and-regulations/india

Executive Summary
A news graphic is being widely shared on social media claiming that Union Education Minister Dharmendra Pradhan will resign on July 22. The graphic quotes him as saying, "Respecting the sentiments of the country's youth, I have taken this decision." CyberPeace Research Wing ’s research found the claim to be false. The probe revealed that no official announcement has been made regarding Dharmendra Pradhan’s resignation as Union Education Minister. However, demands for his resignation have intensified from opposition parties and student groups over alleged irregularities in NEET and other examinations, leading to protests in Delhi and other places. The research also found that the viral news graphic circulating on social media was likely created using Artificial Intelligence (AI).
Claim:
A social media user on Instagram shared the viral news graphic on July 21, 2026, claiming that Union Education Minister Dharmendra Pradhan is set to resign on July 22. The post also claimed that Pradhan said during a press conference, "Respecting the sentiments of the country's youth, I have taken this decision."
https://www.instagram.com/reel/DbEMoRtgLfT/?igsh=c3g3dzZxZ2U3YW01

Fact Check:
To verify the authenticity of the viral claim, we conducted a Google search using relevant keywords. However, we did not find any credible media reports confirming that Union Education Minister Dharmendra Pradhan is resigning on July 22.Further, we examined the official X (formerly Twitter) account of Union Education Minister Dharmendra Pradhan. No official announcement or post related to his resignation was found on his account.
https://x.com/dpradhanbjp?lang=en

Upon examining the viral news graphic, we noticed several indicators suggesting that it could be AI-generated. To verify this, we analysed the graphic using the AI detection tool AI or Not. The tool’s analysis indicated a 94% probability that the graphic was generated using AI.

We also scanned the viral graphic through another AI detection tool, WasIt AI. According to the tool’s results, the probability of the graphic being AI-generated was found to be 87%.

Conclusion:
CyberPeace Research Wing ’s fact check found the viral claim to be false. No official announcement has been made regarding Union Education Minister Dharmendra Pradhan’s resignation, and reports claiming that he will resign on July 22 are incorrect. The research further revealed that the viral news graphic circulating on social media was created using Artificial Intelligence (AI).

On June 5th, the world comes together to reflect on how the way we live impacts the environment. We discuss conserving water, cutting back on plastic, and planting trees, but how often do we think about the environmental impact of our digital lives?
The internet is ubiquitous but invisible in a world that is becoming more interconnected by the day. It drives our communications, meetings, and recollections. However, there is a price for this digital convenience: carbon emissions.
A Digital Carbon Footprint: What Is It?
Electricity is necessary for every video we stream, email we send, and file we store on the cloud. But almost 60% of the electricity produced today is generated from burning fossil fuels. The digital world uses an incredible amount of energy, from the energy-hungry data centres that house our information to the networks that send it. Thus, the greenhouse gas emissions produced by our use of digital tools and services are referred to as our "digital carbon footprint."
To put it in perspective:
- Up to 150–200 grams of CO₂ can be produced by streaming an hour-long HD video on your phone.
- A typical email sent can release about 4 grams of CO₂, and more if it contains attachments.
- Comparable to the airline industry, the internet as a whole accounts for 1.5% to 4% of global greenhouse gas emissions.
Why It Matters
Ironically, despite the fact that digital life frequently feels "clean" and weightless, it is backed by enormous, power-hungry infrastructures. Additionally, our online activity is growing at a rapid pace as digital penetration increases. Plus, with the advent of AI and big data, the demand for energy is only going to rise. The harms of air, water, and soil degradation, and biodiversity loss are already upon us. It's high time we reconsider how we use technology on World Environment Day.
What Can You Do?
The good news is that even minor adjustments to our online conduct can have an impact.
🗑️ Clear out your digital clutter by getting rid of unnecessary emails, apps, and files.
📥 Unsubscribe from mailing lists that you no longer use.
📉 When HD is not required, stream videos with lower quality.
⚡ Make use of energy-saving gadgets and disconnect them when not in use.
🌐 Make the move to renewable energy-powered, environmentally friendly cloud providers.
🗳️ Support informed policy by engaging with your elected representatives and advocating for greener tech policies. Knowing your digital rights and responsibilities can help shape smarter policies and a healthier planet.
We at the CyberPeace Foundation think that cyberspace needs to be sustainable. An eco-friendly digital world is also a safer one, where all communities can thrive in harmony. We must promote digital responsibility, including its environmental component, as we work towards digital equity and resilience.
On this World Environment Day, let's go one step further and work towards a greener internet as well as a greener planet.