#FactCheck -Viral Video Falsely Linked to Baramati Plane Crash Involving Ajit Pawar
Executive Summary:
A video claiming to show the plane crash that allegedly killed Maharashtra Deputy Chief Minister Ajit Pawar has been widely circulated on social media. The circulation began soon after reports emerged of a tragic aircraft accident in Baramati, Maharashtra, on January 28, 2026, in which Ajit Pawar and five others were reported to have died. The viral video shows a plane crashing to the ground moments after take-off. Social media users have claimed that the footage captures the exact incident in which Ajit Pawar was on board. However, an research by the CyberPeacehas found that this claim is false.
Claim:
An Instagram user shared the video on January 28, 2026, claiming that it showed the plane crash in Maharashtra in which Deputy Chief Minister Ajit Pawar and others allegedly lost their lives. The caption accompanying the video read:“This morning, Deputy CM Ajit Pawar and six others tragically died in a plane crash in Maharashtra.”
Links to the post and its archived version are provided below.

Fact Check:
To verify the authenticity of the viral video, the CyberPeaceconducted a reverse image search of its keyframes. During this process, the same visuals were found in a video report uploaded on News9 Live’s official YouTube channel on October 23, 2025.

According to the report, the footage shows a plane crash in Venezuela, not India. The incident occurred shortly after a Piper Cheyenne aircraft took off from Paramillo Airport in Táchira, Venezuela. The aircraft crashed within seconds of take-off, killing both occupants on board. The deceased were identified as pilot José Bortone and co-pilot Juan Maldonado. Further confirmation came from a report published on October 22, 2025, by Latin American news outlet El Tiempo. The Spanish-language report also featured the same video visuals and stated that a small aircraft lost control and crashed on the runway at Paramillo Airport in Venezuela, resulting in the deaths of the pilot and co-pilot.

Conclusion
The CyberPeace’s research clearly establishes that the viral video being shared as footage of Ajit Pawar’s alleged plane crash in Baramati is misleading. The video actually shows a plane crash that occurred in Venezuela in October 2025 and has been falsely linked to a tragic claim in India.
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Introduction
As our experiments with Generative Artificial Intelligence (AI) continue, companies and individuals look for new ways to incorporate and capitalise on it. This also includes big tech companies betting on their potential through investments. This process also sheds light on how such innovations are being carried out, used, and affect other stakeholders. Google’s AI overview feature has raised concerns from various website publishers and regulators. Recently, Chegg, a US-based tech education company that provides online resources for high school and college students, has filed a lawsuit against Google alleging abuse of monopoly over the searching mechanism.
Legal Background
Google’s AI Overview/Search Generative Experience (SGE) is a feature that incorporates AI into its standard search tool and helps summarise search results. This is then presented at the top, over the other published websites, when one looks for the search result. Although the sources of the information present are linked, they are half-covered, and it is ambiguous to tell which claims made by the AI come from which link. This creates an additional step for the searcher as, to find out the latter, their user interface requires the searcher to click on a drop-down box. Individual publishers and companies like Chegg have argued that such summaries deter their potential traffic and lead to losses as they continue to bid higher for advertisement services that Google offers, only to have their target audience discouraged from visiting their websites. What is unique about the lawsuit that has been filed by Chegg, is that it is based on anti-trust law rather than copyright law, which it has dealt with previously. In August 2024, a US Federal Judge had ruled that Google had an illegal monopoly over internet search and search text advertising markets, and by November, the US Department of Justice (DOJ) filed its proposed remedy. Some of them were giving advertisers and publishers more control of their data flowing through Google’s products, opening Google’s search index to the rest of the market, and imposing public oversight over Google’s AI investments. Currently, the DOJ has emphasised its stand on dismantling the search monopoly through structural separations, i.e., divesting Google of Chrome. The company is slated to defend itself before the DC District Court Judge Amit Mehta starting April 20, 2025.
CyberPeace Insights
As per a report by Statista (Global market share of leading search engines 2015-2025), Google, as the market leader, held a search traffic share of around 89.62 per cent. It is also stated that its advertising services account for the majority of its revenue, which amounted to a total of 305.63 billion U.S. dollars in 2023. The inclusion of the AI feature is undoubtedly changing how we search for things online. Benefits for users include an immediate, convenient scan of general information pertaining to the looked-up subject, but it may also raise concerns on the part of the website publishers and their loss of ad revenue owing to fewer impressions/clicks. Even though links (sources) are mentioned, they are usually buried. Such a searching mechanism questions the incentive on both ends- the user to explore various viewpoints, as people are now satisfied with the first few results that pop up, and the incentive for a creator/publisher to create new content as well as generate an income out of it. There might be a shift to more passive consumption rather than an active one, where one looks up/or is genuinely searching for information.
Conclusion
AI might make life more convenient, but in this case, it might also take away from small businesses, their finances, and the results of their hard work. It is also necessary for regulators, publishers, and users to continue asking such critical questions to keep the accountability of big tech giants in check, whilst not compromising their creations and publications.
References
- https://www.washingtonpost.com/technology/2024/05/13/google-ai-search-io-sge/
- https://www.theverge.com/news/619051/chegg-google-ai-overviews-monopoly
- https://economictimes.indiatimes.com/tech/technology/google-leans-further-into-ai-generated-overviews-for-its-search-engine/articleshow/118742139.cms?from=mdr
- https://www.nytimes.com/2024/12/03/technology/google-search-antitrust-judge.html
- https://www.odinhalvorson.com/monopoly-and-misuse-googles-strategic-ai-narrative/
- https://cio.economictimes.indiatimes.com/news/artificial-intelligence/google-leans-further-into-ai-generated-overviews-for-its-search-engine/118748621
- https://www.techpolicy.press/the-elephant-in-the-room-in-the-google-search-case-generative-ai/
- https://www.karooya.com/blog/proposed-remedies-break-googles-monopoly-antitrust/
- https://getellipsis.com/blog/googles-monopoly-and-the-hidden-brake-on-ai-innovation/
- https://www.statista.com/statistics/266249/advertising-revenue-of-google/#:~:text=Google:%20annual%20advertising%20revenue%202001,local%20products%20are%20more%20preferred.
- https://www.statista.com/statistics/1381664/worldwide-all-devices-market-share-of-search-engines/
- https://www.techpolicy.press/doj-sets-record-straight-of-whats-needed-to-dismantle-googles-search-monopoly/

Introduction
As the world is being "Digitally Interlaced", cyber security has become a continuous wrangle. The “Gambling industry” is considered an incredibly lucrative mark for cybercriminals, principally due to the enormous quantities of cash on hand and the sensitive details it processes day to day. Cybercriminals may use susceptibilities in gambling scaffolds to achieve financial scams or launder unlawful funds. An analysis by Security Scorecard discovered that the online gambling industry was ranked third in the possibility of encountering a cyber attack, following the energy and financial services sectors. Similarly, Online gambling is a bending matter that demands meticulous contemplation by policymakers and nationals. The incredible rise of online gambling has led to a terse acclivity in unlawful activities such as online scams, fraud, etc. Also, online sports gambling has become a thriving endeavour in contemporary years as millions of people are putting stakes and gambles on their electronic devices.
The Challenges
Online gambling has thus become a widespread frolicking for numerous youngsters, with the industry tossed to be worth billions of dollars in the forthcoming decades. The prominent cyber security challenges in the gambling industry are money laundering, financial laundering, ransomware, personal information theft, data breaches, distributed Denial of Service (DDoS), system disruptions and Insider perils and employee malfeasance. Challenges of online gambling also include being properly not regulated and a lack of social interaction with near and dear ones. The spread of Internet gambling has presented many problems affecting consumer behaviour online, motivations to gamble, problem gambling, security of websites, and the righteousness and virtue of the games. The rise of online gambling among young people due to the lack of clear regulations has likewise produced an abundant backdrop for financial ruination.
Web games and betting are among the fastest-evolving areas of the Internet. Over the past several years, there has been an international flare-up in online gambling, permitting customers to play from the convenience of home, work, and public locations. Numerous offshore betting websites and apps usually permit parties to win in the start with sound returns, whereas after the user gets addicted and invests considerable sums, they either keep failing or have the website refuse to cash out the winnings. Also, the information demonstrates that online games have been employed to commit wrongdoings (Child sexual exploitive material, religious conversion, cyberbullying, fraud, betting in virtual online casinos, etc.)
India's laws and regulations surrounding online gambling are complex and constantly evolving. While the legal framework is not entirely clear, a few state in India have their own set of rules.
Recently In April 2023, the Union Ministry of Electronics and Information Technology (“MeitY”), by virtue of the rule-making powers available to the central government under the Information Technology Act, 2000 (“IT Act 2000”), implemented a new central legal framework for online gaming through amendments to the Information Technology (Intermediary Guidelines and Digital Media Ethics Code) Rules, 2021 (“IT Rules 2021”). These amendments (“Online Gaming Rules”) propose a light-touch, co-regulatory regime whereby MeitY-recognised, independent self-regulatory bodies (“SRB”) will verify whether an “online real-money game” is to be made available to the general public or not – in accordance with the baseline criteria prescribed by the Online Gaming Rules.
The Online Gaming Rules attempt to regulate online gaming platforms by treating them as an “online gaming intermediary” (“OGI”) and prescribing intermediary due diligence obligations for them under the IT Rules 2021. An OGI has been defined in the Online Gaming Rules as “any intermediary that enables the users of its computer resource to access one or more online games”. Under the Online Gaming Rules, an online game can be a “permissible online game” if (i) it is not an online real-money game, or (ii) it is an online real-money game but is “verified” by an SRB in accordance with the baseline criteria prescribed by the Online Gaming Rules and any additional criteria prescribed by the SRB itself.
Global Perspective
The global gaming industry worth over US$227 billion in 2022 is further projected to grow to US$312 billion by 2027. Several countries have set regulatory frameworks about online gaming, though these are skewed, concentrating mainly on gambling and circumventing numerous of the more typical cyber threats. The US spends about $60 billion annually on online gambling and sports betting. In Europe, gambling is an even larger moneymaker. Also, numerous countries in Europe, like the UK, have legalised gambling. Nevertheless, it is prohibited for a US based company to operate an online gambling site. Yet, sports betting online is permitted in some states.
Today, though the gaming market has been overpowered by China and the US, future growth in the sector is anticipated to come from emerging economies like India with increasing populations. The permitted status of online gambling in India is nonetheless imprecise, vamoosing space for exploitation by cyber criminals and disarray for players involved. One of the climactic points that ought to be addressed is the sudden upsurge of online games, which increases gambling. Skill-based games such as poker, rummy etc., have additionally been developed to circumvent the legal definition of gambling in India. The recent instances of the online gaming industry not being properly regulated have also come to light in India. For instance, the Enforcement Directorate (ED) is still investigating the vast Mahadev Online Betting scandal, exposing an unknown money laundering method using Unified Payment Interface (UPI) IDs. Also, the Cyber Cell in Agra has taken proactive action against copyright violations, illegal online gambling and betting activities, shutting down 27 Illegal cricket betting sites in major operations, safeguarding several lakhs of Indians with thousands of crores from being transferred to overseas shores principally China.
Consequently, though India has announced new regulations on online gaming, its contemporary policy framework cannot contend with the problems endangering this sector. The Public Gambling Act of 1867 makes it unlawful to use a public gambling house or to be seen in one. Nevertheless, the act does not explicitly cite online gambling, leading to further interpretation. The Ministry of Home Affairs (MHA) has released a further awareness campaign for offshore illegal gambling apps, notifying users to be mindful of foreign apps as they may be fraudulent and might induce monetary damage to the user. Also, state laws control gambling in India with each state having its own directive on the subject. Yet, the Supreme Court of India has maintained that skilled games are not gambling and are thus legal. Furthermore, the Information Technology (IT) Act, of 2000 does not precisely handle online gambling or games that enable gambling.
Today, developers have strived for new ways to monetise the growing popularity of online gaming, which oversaw the creation of in-game currencies that can be bought using actual money, usually through credit cards. Several nations have prohibited the usage of in-game currency and loot boxes, considering them a kind of online gambling. The in-game currency has thus caused much disagreement about becoming a state of hunting monetisation by developers, especially targeting minor or newbie players. The gambling industry, therefore, faces unique cybersecurity challenges that require a comprehensive and proactive approach to cybersecurity.
Conclusion
Presently, there are approximately 3.09 billion active video game players worldwide, and the number is expected to reach 3.32 billion by 2024 as of 2023. In the contemporary digital era, information is priceless, and encryption acts as a necessary means to safeguard it. Thus, Regulators are working to maintain the swiftness of shift in the industry, as the dearth of transparency in the law has made it challenging to implement regulations. There is also less awareness about cyber security in India due to the following grounds such as the lack of ethical hackers in the country, companies in India lacking focus on cyber security and hiring a team of ethical hackers and cyber security experts. Furthermore, there has been a lack of knowledge among the citizens as well.
It is essential to realise the conceivable social and economic consequences and take measures to handle the online gambling industry. The industry has thus been undersized in the mode of research following online crime and Internet gambling, even though it is an acute emphasis. There is also a pressing necessity to rebuild these regulations to tackle the more unbridled cyber security hazards swarming the gaming industry. Similarly, there is an urgent need for governments and policymakers around the world to start paying more attention to the gaming industry as cyber security threats continue to rise. There should be a further need to strengthen the regulatory framework, establish Self Regulatory Organizations (SROs), create ethical gaming designs and increase awareness among gamers. The Government of India should consider devising its own rating system to rate games so that players under 18 cannot access them.
Eventually, cyber security is a shared commitment, and everyone in the online gambling ecosystem must function jointly to provide a secure and safe setting for all.
References:
- https://truefort.com/gambling-industry-cybersecurity/
- https://www.orfonline.org/research/cybersecurity-threats-in-online-gaming-learnings-for-india
- https://www.hackread.com/chinese-scammers-cloned-websites-gambling-network/
- https://www.civilsdaily.com/news/cybersecurity-threats-from-online-gaming/
- https://www.linkedin.com/pulse/legal-considerations-online-gambling-india-sudden-increase-mathur/
- https://www.jsheld.com/insights/articles/the-importance-of-cybersecurity-in-the-online-sports-betting-industry
- https://www.the420.in/agra-cyber-cell-takes-down-27-illegal-betting-sites/
- https://g2g.news/gaming/ministry-of-home-affairs-releases-new-awareness-campaign-for-online-gaming-in-india/
- https://smestreet.in/technology/kaspersky-warns-of-increased-phishing-scams-and-data-breaches-in-apac-for-2024-2381601
- https://economictimes.indiatimes.com/tech/newsletters/morning-dispatch/govt-bans-mahadev-other-illegal-betting-apps-cyber-attacks-against-india-spike/articleshow/104996017.cms?from=mdr
- https://cipher.com/cybersecurity-for-gambling/
- https://www.mangalorean.com/tightening-the-reins-indian-government-blocks-over-550-illegal-betting-and-gambling-apps/
- https://cybersecurityasean.com/news-press-releases/kaspersky-predicts-rise-cyber-threats-across-apac-2024
- https://www.cnbctv18.com/technology/mahadev-betting-app-scam-ed-money-laundering-upi-celebrities-under-scanner-17815661.htm
- https://iclg.com/practice-areas/gambling-laws-and-regulations/india

Introduction
We inhabit an era where digital connectivity, while empowering, has also unleashed a relentless tide of cyber vulnerabilities, where personal privacy is constantly threatened, and crimes like sextortion are the perfect example of the sinister side of our hyperconnected world. Social media platforms, instant messaging apps, and digital content-sharing tools have all grown rapidly, changing how people communicate with one another and making it harder to distinguish between the private and public domains. The rise of sophisticated cybercrimes that use the very tools meant to connect us is the price paid for this unparalleled convenience. Sextortion, a portmanteau of “sex’ and “extortion”, stands out among them as a particularly pernicious kind of internet exploitation. Under the threat of disclosing their private information, photos, or videos, people are forced to engage in sexual behaviours or provide intimate content. Sextortion’s psychological component is what makes it particularly harmful, it feeds on social stigma, shame, and fear, which discourage victims from reporting the crime and feed the cycle of victimisation and silence. This cybercrime targets vulnerable people from all socioeconomic backgrounds and is not limited by age, gender, or location.
The Economy of Shame: Sextortion as a Cybercrime Industry
A news report from June 03, 2025, reveals a sextortion racket busted in Delhi, where a money trail of over Rs. 5 crore was identified by different teams of the Crime branch. From synthetic financial identities to sextortion and other cyber frauds, a recipe for a sophisticated cybercrime chain was found. To believe this is an aberration is to overlook the reality that it is symptomatic of a much wider and largely uncharted criminal framework. According to the FBI’s 2024 IC3 report, “extortion (including sextortion)” has skyrocketed to 86,415 complaints with losses of $143 million reported in the United States (US) alone. This indicates that coercive image-based threats are no longer an isolated cybercrime but an everyday occurrence. Sextortion is no longer an isolated cybercrime; it has metamorphosed into a systematic, industrialised criminal enterprise. Another news report dated 19th July, 2025, where Delhi Police has detained four people suspected of participating in a sextortion scheme that targeted a resident of the Bhagwanpur Khera neighbourhood of Shahdara. The suspected people were allegedly arrested on a complaint wherein the victim was manipulated and fell prey to a dating site.
The threat is amplified by the usage of deepfake technology, which allows offenders to create obscene content that looks believable. The approach, which relies on the stigma attached to sexual imagery in conservative societies like India, is that victims frequently give in to requests out of fear of damaging their reputations. The combination of cybercrime and cutting-edge technology highlights the lopsided power that criminals possess, leaving victims defenceless and law enforcement unable to keep up.
Legal Remedies and the Evolving Battle Against Sextortion
Given the complexity of these crimes, India has recognised sextortion and similar cyber-enabled financial crimes under a number of legal frameworks. A change to recognising cyber-enabled sexual exploitation as an organised criminal business is shown by the introduction of specific provisions like Section 111 in the Bhartiya Nyaya Sanhita (BNS), 2023, which classifies organised cybercrimes including extortion and frauds which fall under its expansive interpretation, as a serious offence. Similarly, Section 318 (2) criminalises cheating with a maximum sentence of three years in prison or a fine, whereas Section 336 (2) makes digital forgery a crime with a maximum sentence with a maximum sentence of two years in prison or a fine. In addition to these regulations, cheating by personation through computer resources is punishable by the Information Technology Act, 2000, specifically Section 66D, which carries a maximum sentence of three years in prison and a maximum fine of Rs. 1 lakh. Due to issues with attribution, cross-border jurisdiction, and the discreet nature of digital evidence, enforcement is still inconsistent even with current statutory restrictions.
The government and its agencies recognise that laws achieve real impact only when backed by awareness initiatives and accessible, localised mechanisms for redressal. Several Indian states and the Department of Telecommunications launched numerous campaigns to educate the public about and safeguard their mobile communication assets against identity theft, financial fraud, and cyberscams. Initiatives like Cyber Saathi Initiative and Cyber Dost by MHA, with the goal of improving forensic and victim reporting skills.
Conclusion
At CyberPeace, we understand that the best defence against online abuse is prevention. Our goal is to provide people with the information and resources to identify, avoid and report sextortion attempts like CyberPeace Helpline and organise awareness campaigns on safe digital habits. In order to remain updated with the constantly looming danger, our research and policy advocacy also focus on developing more robust legal and technological safeguards.
To every reader: think before you share, secure your accounts, and never let shame silence you. If you or someone you know becomes a victim, report it immediately, help is available, and justice is possible. Together we can reclaim the internet as a space of trust, not terror.
References
- https://www.hindustantimes.com/india-news/delhi-police-busts-sextortion-cyberfraud-rackets-6-held-101748959601825.html
- https://timesofindia.indiatimes.com/city/delhi/delhi-police-arrests-four-for-sextortion-and-blackmail-in-shahdara/articleshow/122767656.cms
- https://cdn.ncw.gov.in/wp-content/uploads/2025/05/CyberSaheli.pdf