#FactCheck – Human Helicopter or AI Illusion? The Truth Behind the Viral Flying Man Video
Research Wing
Innovation and Research
PUBLISHED ON
Dec 15, 2025
10
Executive Summary:
A viral video circulating on social media shows a man attempting to fly using a helicopter like fan attached to his body, followed by a crash onto a parked car. The clip was widely shared with humorous captions, suggesting it depicts a real life incident. Given the unusual nature of the visuals, the video was subjected to technical verification using AI content detection tools. Analysis using the AI detection platform indicates that the video is AI generated, and not a genuine real world event.
Claim:
A viral video(archive link) claims to show a person attempting to fly using a self made helicopter fan mechanism, briefly lifting off before crashing onto a car in a public setting. The video shows a man attempting to fly by strapping a helicopter like rotating fan to himself, essentially trying to imitate a human helicopter using a DIY mechanism. For a brief moment, it appears as if the device might work, but the attempt quickly fails due to lack of control, engineering support, and safety measures. Within seconds, the man loses balance and crashes down, landing on top of a parked car. The scene highlights a mix of overconfidence, unregulated experimentation, and risk taking carried out in a public space, with bystanders watching rather than intervening. The clip is shared humorously with the caption “India is not for beginners”.
Image: The snapshot of the Viral post on X
Fact Check:
To verify the authenticity of the video, it was analyzed using the Hive Moderation AI detection tool, a widely used platform for identifying synthetic and AI generated media. The tool flagged the video with a high probability of AI generation, indicating that the visuals are not captured from a real physical event. Additional indicators such as unrealistic motion physics, inconsistent human object interaction further support the conclusion that the clip was artificially generated or heavily manipulated using generative AI techniques. No credible news reports or independent eyewitness sources corroborate the occurrence of such an incident.
Image: AI Detection Using Hive
Conclusion:
The claim that the video shows an individual attempting and failing to fly using a helicopter like device is false. Technical analysis confirms that the video is AI generated, and it should be treated as synthetic or fictional content rather than a real life incident. This case highlights how AI generated videos, when shared without context, can mislead audiences and be mistaken for real events, reinforcing the need for verification tools and critical evaluation of viral content.
Claim: A viral video claims to show a person attempting to fly using a self made helicopter fan mechanism, briefly lifting off before crashing onto a car in a public setting
QakBot, a particular kind of banking trojan virus, is capable of stealing personal data, banking passwords, and session data from a user's computer. Since its first discovery in 2009, Qakbot has had substantial modifications.
C2 Server commands infected devices and receives stolen data, which is essentially the brain behind Qakbot's operations.Qakbot employs PEDLL (Communication Files), a malicious program, to interact with the server in order to accomplish its main goals. Sensitive data, including passwords or personal information, is taken from the victims and sent to the C2 server. Referrer files start the main line of communication between Qakbot and the C2 server, such as phishing papers or malware droppers. WHOIS data includes registration details for this server, which helps to identify its ownership or place of origin.
This report specifically focuses on the C2 server infrastructure located in India, shedding light on its architecture, communication patterns, and threat landscape.
Introduction:
QakBot is also known as Pinkslipbot, QuakBot, and QBot, capable of stealing personal data, banking passwords, and session data from a user's computer. Malware is bad since it spreads very quickly to other networks, affecting them like a worm.,It employs contemporary methods like web injection to eavesdrop on customer online banking interactions. Qakbot is a member of a kind of malware that has robust persistence techniques, which are said to be the most advanced in order to gain access to compromised computers for extended periods of time.
Technical Analysis:
The following IP addresses have been confirmed as active C2 servers supporting Qbot malware activity:
Image source{Anyrun}
Sample IP's
123.201.40[.]112
117.198.151[.]182
103.250.38[.]115
49.33.237[.]65
202.134.178[.]157
124.123.42[.]115
115.96.64[.]9
123.201.44[.]86
117.202.161[.]73
136.232.254[.]46
These servers have been operational in the past 14 days (report created in the month of Nov) and are being leveraged to perpetuate malicious activities globally.
URL/IP: 123.201.40[.]112
Image source {Virus Total}
inetnum: 123.201.32[.]0 - 123.201.47[.]255
netname: YOUTELE
descr: YOU Telecom India Pvt Ltd
country: IN
admin-c: HA348-AP
tech-c: NI23-AP
status: ASSIGNED NON-PORTABLE
mnt-by: MAINT-IN-YOU
last-modified: 2022-08-16T06:43:19Z
mnt-irt: IRT-IN-YOU
source: APNIC
irt: IRT-IN-YOU
address: YOU Broadband India Limited
address: 2nd Floor, Millennium Arcade
address: Opp. Samarth Park, Adajan-Hazira Road
address: Surat-395009,Gujarat
address: India
e-mail: abuse@youbroadband.co.in
abuse-mailbox: abuse@youbroadband.co.in
admin-c: HA348-AP
tech-c: NI23-AP
auth: # Filtered
mnt-by: MAINT-IN-YOU
last-modified: 2022-08-08T10:30:51Z
source: APNIC
person: Harindra Akbari
nic-hdl: HA348-AP
e-mail: harindra.akbari@youbroadband.co.in
address: YOU Broadband India Limited
address: 2nd Floor, Millennium Arcade
address: Opp. Samarth Park, Adajan-Hazira Road
address: Surat-395009,Gujarat
address: India
phone: +91-261-7113400
fax-no: +91-261-2789501
country: IN
mnt-by: MAINT-IN-YOU
last-modified: 2022-08-10T11:01:47Z
source: APNIC
person: NOC IQARA
nic-hdl: NI23-AP
e-mail: network@youbroadband.co.in
address: YOU Broadband India Limited
address: 2nd Floor, Millennium Arcade
address: Opp. Samarth Park, Adajan-Hazira Road
address: Surat-395009,Gujarat
address: India
phone: +91-261-7113400
fax-no: +91-261-2789501
country: IN
mnt-by: MAINT-IN-YOU
last-modified: 2022-08-08T10:18:09Z
source: APNIC
route: 123.201.40.0/24
descr: YOU Broadband & Cable India Ltd.
origin: AS18207
mnt-lower: MAINT-IN-YOU
mnt-routes: MAINT-IN-YOU
mnt-by: MAINT-IN-YOU
last-modified: 2012-01-25T11:25:55Z
source: APNIC
Communication File
Reference Files
IP 123.201.40[.]112 uses the requested URL-path to make a GET request on the IP-address at port 80. "NOT RESPONDED" is the response status code for the request "C:\PROGRAM FILES GOOGLE CHROME APPLICATION CHROME.EXE" that was started by the process.
Programs that retrieve their server data using a GET request are considered legitimate. The Google Chrome browser, a fully functional application widely used for web browsing, was used to make the actual request. It asks to get access to the server with IP 123.201.40[.]112 in order to collect its data and other resources.
Malware uses GET requests to retrieve more commands or to send data back to the command and control servers. In this instance, it may be an attack server making the request to a known IP address with a known port number. Since the server has not replied to the request, the response status "NOT RESPONDED" may indicate that the activity was carried out with malicious intent.
This graph illustrates how the Qakbot virus operates and interacts with its C2 server, located in India and with the IP address 123.201.40[.]112.
Source {Virus Total}
Impact
Qbot is a kind of malware that is typically distributed through hacked websites, malicious email attachments, and phishing operations. It targets private user information, including corporate logins or banking passwords. The deployment of ransomware: Payloads from organizations such as ProLock and Egregor ransomware are delivered by Qbot, a predecessor. Network Vulnerability: Within corporate networks, compromised systems will act as gateways for more lateral movement.
Proposed Recommendations for Mitigation
Quick Action: To stop any incoming or outgoing traffic, the discovered IP addresses will be added to intrusion detection/prevention systems and firewalls.
Network monitoring: Examining network log information for any attempts to get in touch with these IPs
Email security: Give permission for anti-phishing programs.
Endpoint Protection: To identify and stop Qbot infestations, update antivirus definitions.,Install tools for endpoint detection and response.
Patch management: To reduce vulnerabilities that Qbot exploits, update all operating systems and software on a regular basis.
Awareness: Dissemination of this information to block the IP addresses of active C2 servers supporting Qbot malware activity has to be carried out.
Conclusion:
The discovery of these C2 servers reveals the growing danger scenario that Indian networks must contend with. To protect its infrastructure from future abuse, organizations are urged to act quickly and put the aforementioned precautions into place.
A misleading video claiming to show fireworks at Dubai International Cricket Stadium following India’s 2025 ICC Champions Trophy win has gone viral, causing confusion among viewers. Our investigation confirms that the video is unrelated to the cricket tournament. It actually depicts the fireworks display from the December 2024 Arabian Gulf Cup opening ceremony at Kuwait’s Jaber Al-Ahmad Stadium. This incident underscores the rapid spread of outdated or misattributed content, particularly in relation to significant sports events, and highlights the need for vigilance in verifying such claims.
A reverse image search of the most prominent keyframes in the viral video led it back to the opening ceremony of the 26th Arabian Gulf Cup, which was hosted by Jaber Al-Ahmad International Stadium in Kuwait on December 21, 2024. The fireworks seen in the video correspond to the imagery in this event. A second look at the architecture of the stadium also affirms that the venue is not Dubai International Cricket Stadium, as asserted. Additional confirmation from official sources and media outlets verifies that there was no such fireworks celebration in Dubai after India's ICC Champions Trophy 2025 win. The video has therefore been misattributed and shared with incorrect context.
Fig: Claimed Stadium Picture
Fig: Actual image of Dubai International Stadium
Conclusion:
A viral video claiming to show fireworks at Dubai International Cricket Stadium after India's 2025 ICC Champions Trophy win is misleading. Our research confirms the video is from the December 2024 Arabian Gulf Cup opening ceremony at Kuwait’s Jaber Al-Ahmad Stadium. A reverse image search and architectural analysis of the stadium debunk the claim, with official sources verifying no such celebration took place in Dubai. The video has been misattributed and shared out of context.
Claim: Fireworks in Dubai celebrate India’s Champions Trophy win.
The year, 2022 has been a year of transition and change for the gaming industry. This year esports and gaming including the industry’s greater increased acceptance by the sports authorities and higher prize pools for top players, has been more commercial than ever, according to research by the year 2025 the industry will witness growth by 5 million dollars and around 420 million active gamers from India. Since, India is on the way to become world’s largest gaming market, with revenue earned in 2021 increasing by up to 28%, or 1.2 billion dollars, and predicted to reach 2 billion dollars by 2024 as a result of the COVID-19 expanding internet access throughout the country.
After a lengthy debate, the government has finally decided to bring online gaming under the purview of the law. The President of India has changed the rules governing e-sports and requested that the Sports Ministry and the Ministry of Electronics and Information Technology (MeitY) include e-sports in multi-sport competitions. India’s gaming sector has reached new heights this year, with the country winning its first bronze medal in the first esports event organized by this year’s Commonwealth Games, and this is only the beginning.
Indian government takes on E-sports
The Indian government has given esports a huge boost. It has been introduced into the traditional sports disciplines of the nation. Droupadi Murmu, the President of India, changed the regulations governing eSports using the authority “conferred by clause (3) of Article 77 of the Constitution,” and requested that “e-Sports be included as part of multi-sports events” from the Ministries of Electronics and Information Technology and Sports. Some crucial points will clarify the government’s position on e-sports.
E-sports were added as a demonstration sport to the 2018 Asian Games in Jakarta, which meant that medals earned in the sport were not counted in the official total of medals.
There is a greater desire for Esports to be integrated with school curricula.
E-Sports (Electronic Sports) have been acknowledged by the Indian government as a component of multi-sport tournaments.
Why is e-sports important?
The Indian Esports Industry has worked hard to distinguish Esports from the broader category of “Gaming.” Esports is a competitive sport in which esports athletes compete in specific video game genres in a virtual, electronic environment using their physical and mental prowess, according to the industry.
According to studies, as individuals have gotten more screen aware and online gaming has become a part of their life, internet gaming not only improves fine motor skills but also sharpens the mind. The industry has the most users and stakeholders, and it has become critical to governing it; consequently, legislation is required to regulate it.
The online regulation bill 2022
The Online Gaming (Regulations) Bill, 2022, was recently filed in the Lok Sabha to create an effective regulatory mechanism for the online gaming business to prevent fraud and misuse of things related to or incidental to it. There are 20 sections spread throughout three chapters. It intends to establish an Online Gaming Commission, the authority, mandate, and jurisdiction of which will be specified by the Bill. An online gaming server will be licensed, relinquished, revoked, or suspended by the Commission’s key highlights of the bill to make it more clear
The Bill establishes a regulating agency, the Online Gaming Commission (“OGC”), comprised of five members chosen by the Central Government, each with at least one specialist in the fields of law, cyber technology, and law enforcement experience.
The OGC will be able to oversee the functions of online gaming websites, issue periodic or special reports on Online Gaming issues, recommend appropriate measures to control and curb illegal Online Gaming, grant, suspend, and revoke licenses for online gaming websites, and set fees for license applications and renewals.
Without a website and a non-transferable and non-assignable license, the Bill proposes to make online gambling illegal. Anyone operating an online gaming server or website without a license risks up to three years in prison and a fine. The permission will be good for a six-year term.
The license intended to be given under the Bill may be terminated or canceled if the licensee violates any of the license’s requirements or any of Bill’s provisions. However, the Bill does not apply to anybody providing backend services in India, including hosting and maintenance for any international gaming website situated outside of India.
The bill also mentions the Foreign Direct Investment and Technology Collaboration in Online Gaming
Few misses in the bill that can be addressed to make it stronger and a better version
The law does not address Know Your Customer (KYC) requirements, customer complaint procedures, advertising and marketing restrictions, user data protection, responsible gaming guidelines, and other concerns.
In the bill, there is no clear distinction between money involved in the game. This is a matter of concern and needs to be addressed so the money laundering aspect can be determined.
The distinction between “games of chance” and “games of skill” is not addressed in the Bill. Furthermore, the Bill does not specify whether its prohibitions apply only to for-real-money games or to free games.
Conclusion
Despite the bill’s flaws, it has offered optimism to the burgeoning gaming sector, which desperately needs a robust regulatory and legal framework free of ambiguity, allowing players to play safely, and encouraging entrepreneurs to enter the field with safety and security. An improved regulatory framework will increase job prospects while also assisting the government. A transparent framework will also aid in the protection of the rights of actors and stakeholders.
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