#FactCheck - The video of Virat Kohli promoting online casino mobile app is a deep fake.
Executive Summary:
A viral clip where the Indian batsman Virat Kohli is shown endorsing an online casino and declaring a Rs 50,000 jackpot in three days as a guarantee has been proved a fake. In the clip that is accompanied by manipulated captions, Kohli is said to have admitted to being involved in the launch of an online casino during the interview with Graham Bensinger but this is not true. Nevertheless, an investigation showed that the original interview, which was published on YouTube in the last quarter of 2023 by Bensinger, did not have the mentioned words spoken by Kohli. Besides, another AI deepfake analysis tool called Deepware labelled the viral video as a deepfake.

Claims:
The viral video states that cricket star Virat Kohli gets involved in the promotion of an online casino and ensures that the users of the site can make a profit of Rs 50,000 within three days. Conversely, the CyberPeace Research Team has just revealed that the video is a deepfake and not the original and there is no credible evidence suggesting Kohli's participation in such endorsements. A lot of the users are sharing the videos with the wrong info title over different Social Media platforms.


Fact Check:
As soon as we were informed about the news, we made use of Keyword Search to see any news report that could be considered credible about Virat Kohli promoting any Casino app and we found nothing. Therefore, we also used Reverse Image Search for Virat Kohli wearing a Black T-shirt as seen in the video to find out more about the subject. We landed on a YouTube Video by Graham Bensinger, an American Journalist. The clip of the viral video was taken from this original video.

In this video, he discussed his childhood, his diet, his cricket training, his marriage, etc. but did not mention anything regarding a newly launched Casino app by the cricketer.
Through close scrutiny of the viral video we have noticed some inconsistencies in the lip-sync and voice. Subsequently, we executed Deepfake Detection in Deepware tool and identified it to be Deepfake Detected.


Finally, we affirm that the Viral Video Is Deepfakes Video and the statement made is False.
Conclusion:
The video has gone viral and claims that cricketer Virat Kohli is the one endorsing an online casino and assuring you that in three days time you will be a guaranteed winner of Rs 50,000. This is all a fake story. This incident demonstrates the necessity of checking facts and a source before believing any information, as well as remaining sceptical about deepfakes and AI (artificial intelligence), which is a new technology used nowadays for spreading misinformation.
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Introduction
With the advent of cloud computing, new information and asset delivery avenues have become possible, including Infrastructure-as-a-Service, Platform-as-a-Service, and Software-as-a-Service. With this change, the conventional paradigm of "computer as a product" is replaced with "computing as a service," which is provided to customers via the internet by big data warehouses or the cloud. Additionally, it has brought about an essential shift in how organisations function, allowing them to access computer tools and services online instead of needing to construct and manage their IT systems. As a result, organizations are now more agile, scalable, and efficient and can react swiftly to shifting consumer demands and market situations.
The Growth of Remote and Hybrid Workspaces
Hybrid and remote workplaces are becoming more popular post-pandemic era. Many businesses have used regional workplace solutions to manage a more scattered workforce. IT departments are put in a difficult position since they have to make sure that branch office staff and remote workers can access the information they require safely and dependably. VPNs and Direct Internet Access links are becoming more and more popular, thus IT professionals are coming up with innovative ways for connecting distant locations to the main office while protecting the confidentiality of information.
User Portability
The widespread use of mobile devices for work, along with the growing Bring Your Own Device (BYOD) culture, has significantly contributed to the rise of remote work and flexible work environments. Employees can now connect to corporate systems using either personal or company-issued devices through secure methods such as Virtual Private Networks (VPNs) or cloud-based platforms. This has made teleworking, work-from-home setups, and flexible work hours increasingly common and practical, allowing for greater productivity and work-life balance.
Growing Volume of Traffic
Professionals in the modern workplace must have access to private apps stored in a data centre or a multi-cloud setup. Nevertheless, these programs might not always be easily accessible from branch offices or by remote workers and staff members might not have instant support for IT. Organizations must discover solutions to this problem so that remote workers may consistently and dependably access company resources while also making the most of their current assets. It is important to note that employees need reliable and secure ways to access their work tools from anywhere, just like they would in the office.
Battling Networking and Security Issues in a Post-Pandemic Setting
While many businesses have successfully adopted a cloud-first approach for new system implementations or have deployed specific Software-as-a-Service (SaaS) solutions, many are still struggling to fully reap the benefits of moving most or all of their business software to the cloud.
- Conventional IT frameworks allowed for the creation of the present company applications. Because of this, these applications are frequently inflexible and configured for fixed capacity across a limited number of data facilities. Certain organizations could lack the elements required to oversee an entire cloud migration. This could be the result of things like an affinity for on-premises systems, aversion to alteration, or a lack of experience with cloud systems.
- Although cloud computing might be a cost-effective solution for some workloads, it might not be the best choice overall. Running certain applications in a combination of cloud services or on-premises may be more cost-effective.
- Particularly if they are regionally distributed, workloads requiring high connection speeds or low latency may not be ideal for cloud computing.
- If a corporation lacks authority over the servers in the cloud, it may be concerned about the integrity of its data stored there. Consequently, they would rather keep it inside their data facilities.
- Firms may be restricted in their ability to migrate some types of information to the cloud by legal or compliance regulations.
Networking and Cybersecurity Consolidation: Handling Present Risks
In the past, protecting a network required establishing boundaries and keeping an eye on communication between recognized devices. However, it is now required for a network's components to work together as a cohesive system due to shifting expectations. To do this, flexible network pieces must be able to communicate with one another while also protecting workflows, apps, and payments that move across different devices. The current problem is to effortlessly combine security with network capabilities and connection so that data can flow between constantly moving devices while being inspected, encrypted, and subject to regulation.
Infrastructure and security personnel must update their methods and equipment to better meet these constraints to deliver reliable, efficient, and trustworthy access across users, apps, and regions within an enterprise. Inevitably, networking and safety will eventually merge for improved organizational alignment.
Businesses may stay ahead of the competition in attracting top people in an increasingly diverse and cost-effective workplace by integrating a virtual and physical workforce. The future of security solutions lies in consolidation and platformisation; a cloud-centric Secure Access Service Edge (SASE) the capacity offering paired with network edge capabilities like secured Software-Defined Wide Area Network (SD-WAN) can improve and automate the safety measures of the company while also cutting down on the complexity and expense of managing disparate point remedies.
Safe Networking: Moving Towards This Phenomenon and Concentration of Cybersecurity
Companies relying on conventional networking models often face challenges in securing modern elements, such as cloud-based applications, remote users, mobile devices, and distributed locations, because traditional networks were not designed with these factors in mind. A robust networking strategy integrates both safety and networking into one system to get around these problems. It enhances security posture and network performance. It improves the user's experience and lessens the complexities of management. It is important to combine point product providers into a risk management platform rather than implementing safety measures one at a time. Tighter cooperation, greater efficiency, and a quicker, better-coordinated reaction to network threats are made possible by this.
SASE: A Coordinated Method
Secure Access Service Edge (SASE) is a cloud-based architecture that offers security and networking solutions as needed and unites all edges into a single logical connection.
SASE drivers
Conventional safety measures are ill-suited to deal with the more dispersed and complicated IT environment brought about by the advent of the Internet of Things, edge computing, and telecommuting. Using SASE, security and network services may be accessed from the cloud, eliminating the need to backhaul traffic to a single data centre for safety assessment.
- Distant user traffic assessment and blind spots presented difficulties for companies.
- Full oversight over hybrid network operations is provided by SASE technology, which provides network services including FWaaS, SWG, DLP, and CASB.
- Issues around abnormal port usage and policy violations have arisen as more customers access SaaS apps from different gadgets and regions.
- SASE technology reduces the cost of hiring IT staff by combining safe access to resources from one supplier.
- SASE technology consolidates secure accessibility capabilities from one vendor, hence lowering the cost of hiring IT workers.
- One major benefit of SASE technology is its ease of administration. Even when overseeing multiple offices inside a corporate network, the IT department's job is minimized because a single cloud-based administrator manages the entire system.
Recommendations
- For high-risk use cases, consider utilizing Zero Trust Network Access to supplement or replace the outdated VPN for distant users.
- Take inventory of the gear and agreements in order to progressively replace the branch and perimeter hardware on-site over a few years in favour of delivering SASE functionalities via the cloud.
- Simplify and cut expenses by grouping suppliers when VPN, CASB, and encrypted web portal agreements are up for renewal. Profit from a market that has come together and integrated these security edge services.
- Limit SASE products to a couple of partnering companies.
- Irrespective of location, integrate Zero Trust Network Access (ZTNA) and methods of authorization (such as MFA) for every client, including those in the workplace or branch.
- To meet security and regulatory requirements, select SASE products that provide you control over where inspection takes place, how traffic is directed, what is recorded, and where records are kept.
Conclusion
The development of cloud technology, the rise of offsite and hybrid workplaces, and the increased challenges in communication and privacy following the pandemic highlight the necessity for a comprehensive and integrated strategy. By adopting SASE (Secure Access Service Edge), a cloud-centric framework that enables secure connectivity across diverse environments, businesses can enhance cybersecurity, streamline operations, and adapt to the evolving needs of modern workplaces. This approach ultimately contributes to a safer and more efficient future for information architecture.
References
- https://www.dsci.in/files/content/knowledge-centre/2023/DSCI-Fortinet%20POV%20Paper.pdf
- https://www.datacenterknowledge.com/cloud/cloud-trends-and-cybersecurity-challenges-navigating-future
- https://banagevikas.medium.com/cybersecurity-trends-2024-navigating-the-future-10383ec10efe
Authors:
Soumya Gangele (Intern - Tech & Policy), CyberPeace
Neeraj Soni (Sr. Researcher), CyberPeace

Introduction
The year, 2022 has been a year of transition and change for the gaming industry. This year esports and gaming including the industry’s greater increased acceptance by the sports authorities and higher prize pools for top players, has been more commercial than ever, according to research by the year 2025 the industry will witness growth by 5 million dollars and around 420 million active gamers from India. Since, India is on the way to become world’s largest gaming market, with revenue earned in 2021 increasing by up to 28%, or 1.2 billion dollars, and predicted to reach 2 billion dollars by 2024 as a result of the COVID-19 expanding internet access throughout the country.
After a lengthy debate, the government has finally decided to bring online gaming under the purview of the law. The President of India has changed the rules governing e-sports and requested that the Sports Ministry and the Ministry of Electronics and Information Technology (MeitY) include e-sports in multi-sport competitions. India’s gaming sector has reached new heights this year, with the country winning its first bronze medal in the first esports event organized by this year’s Commonwealth Games, and this is only the beginning.
Indian government takes on E-sports
The Indian government has given esports a huge boost. It has been introduced into the traditional sports disciplines of the nation. Droupadi Murmu, the President of India, changed the regulations governing eSports using the authority “conferred by clause (3) of Article 77 of the Constitution,” and requested that “e-Sports be included as part of multi-sports events” from the Ministries of Electronics and Information Technology and Sports. Some crucial points will clarify the government’s position on e-sports.
- E-sports were added as a demonstration sport to the 2018 Asian Games in Jakarta, which meant that medals earned in the sport were not counted in the official total of medals.
- There is a greater desire for Esports to be integrated with school curricula.
- E-Sports (Electronic Sports) have been acknowledged by the Indian government as a component of multi-sport tournaments.

Why is e-sports important?
The Indian Esports Industry has worked hard to distinguish Esports from the broader category of “Gaming.” Esports is a competitive sport in which esports athletes compete in specific video game genres in a virtual, electronic environment using their physical and mental prowess, according to the industry.
According to studies, as individuals have gotten more screen aware and online gaming has become a part of their life, internet gaming not only improves fine motor skills but also sharpens the mind. The industry has the most users and stakeholders, and it has become critical to governing it; consequently, legislation is required to regulate it.
The online regulation bill 2022
The Online Gaming (Regulations) Bill, 2022, was recently filed in the Lok Sabha to create an effective regulatory mechanism for the online gaming business to prevent fraud and misuse of things related to or incidental to it. There are 20 sections spread throughout three chapters. It intends to establish an Online Gaming Commission, the authority, mandate, and jurisdiction of which will be specified by the Bill. An online gaming server will be licensed, relinquished, revoked, or suspended by the Commission’s key highlights of the bill to make it more clear
- The Bill establishes a regulating agency, the Online Gaming Commission (“OGC”), comprised of five members chosen by the Central Government, each with at least one specialist in the fields of law, cyber technology, and law enforcement experience.
- The OGC will be able to oversee the functions of online gaming websites, issue periodic or special reports on Online Gaming issues, recommend appropriate measures to control and curb illegal Online Gaming, grant, suspend, and revoke licenses for online gaming websites, and set fees for license applications and renewals.
- Without a website and a non-transferable and non-assignable license, the Bill proposes to make online gambling illegal. Anyone operating an online gaming server or website without a license risks up to three years in prison and a fine. The permission will be good for a six-year term.
- The license intended to be given under the Bill may be terminated or canceled if the licensee violates any of the license’s requirements or any of Bill’s provisions. However, the Bill does not apply to anybody providing backend services in India, including hosting and maintenance for any international gaming website situated outside of India.
- The bill also mentions the Foreign Direct Investment and Technology Collaboration in Online Gaming

Few misses in the bill that can be addressed to make it stronger and a better version
- The law does not address Know Your Customer (KYC) requirements, customer complaint procedures, advertising and marketing restrictions, user data protection, responsible gaming guidelines, and other concerns.
- In the bill, there is no clear distinction between money involved in the game. This is a matter of concern and needs to be addressed so the money laundering aspect can be determined.
- The distinction between “games of chance” and “games of skill” is not addressed in the Bill. Furthermore, the Bill does not specify whether its prohibitions apply only to for-real-money games or to free games.
Conclusion
Despite the bill’s flaws, it has offered optimism to the burgeoning gaming sector, which desperately needs a robust regulatory and legal framework free of ambiguity, allowing players to play safely, and encouraging entrepreneurs to enter the field with safety and security. An improved regulatory framework will increase job prospects while also assisting the government. A transparent framework will also aid in the protection of the rights of actors and stakeholders.

Introduction
The Kerala High Court banned the use of mobile phones during office hours on the 2nd of December 2024, and issued an Official Memorandum titled, ‘Indulgence In Online Gaming And Watching Social Media Content During Office Hours’. This memorandum, issued by the Registrar General, prohibits mobile phone usage for personal activities such as gaming and social media during working hours. This memorandum aims to curb the productivity woes and reinforce professional discipline and further ensure the smooth functioning of the office operations.
The memorandum reiterated its earlier notices from 2009 and 2013, where the High Court had emphasised that violations would be taken seriously. This reflects the High Court’s commitment to maintaining efficiency and professionalism in the workplace. According to the memorandum, controlling officers will monitor the staff for violations and strict actions will be taken if the rules are flouted.
Background
The circumstances that led to the Kerala HC’s decision are as follows: staff engaged in playing online games, browsing social media, watching videos or movies and even engaging in online shopping or trading during work hours, excluding the allocated lunch recess (as per the memorandum).
As mentioned earlier, this memorandum is not the first of its kind. There were similar directives that were issued in 2009 and 2013 to target the poor productivity standards, rooted in the staff members' behaviours. The present memorandum is unlike the previously mentioned ones as, it specifically addresses the rise in mobile-based distractions, like online gaming and trading. The present directive does not outline any exceptions to senior officials with designated responsibilities, and emphasises universal adherence for all levels of the workforce.
According to Cell Phones at Workplace Statistics, around 97% of workers use their smartphones during work hours, mixing personal and job-related activities. And more than 55% of managers say that cell phones are a major reason for lower productivity among employees.
Therefore, it can be safely concluded that even though smartphones have become indispensable tools for communication, their misuse has wider implications for overall organisational productivity.
CyberPeace Outlook
The Kerala High Court's decision to restrict personal mobile phone usage during work hours underscores the importance of fostering a disciplined and focused workplace environment. While smartphones are vital for communication, their misuse poses significant productivity challenges. Some proactive steps that employers can take are implementing clear policies, conducting regular training sessions and promoting a culture of accountability. Balancing digital freedom and professional responsibility is the key to ensuring that technological tools serve as enablers of efficiency rather than distractions in the workplace.
References
- https://www.thehindu.com/sci-tech/technology/kerala-high-court-issues-memo-banning-staff-from-gaming-and-social-media-during-work-hours/article68963949.ece
- https://timesofindia.indiatimes.com/technology/tech-news/kerala-high-court-bans-mobile-gaming-and-social-media-for-staff-during-work-hours/articleshow/116101149.cms
- https://images.assettype.com/barandbench/2024-12-05/1hiq8ffv/Kerala_High_Court_OM.pdf
- https://www.coolest-gadgets.com/cell-phones-at-workplace-statistics/