#FactCheck-Viral Video Claiming a Shooting Incident at Patna High School is Actually From a Film Set
Executive Summary
A 22-second video is circulating on social media platform X (formerly Twitter) with a claim that a shooting incident took place at Patna High School in Bihar. The video shows several masked men running around with weapons in their hands, accompanied by the sound of gunfire. A text overlay on the video reads "Patna High School." However, an research by the CyberPeace Research Wing has revealed that this claim is entirely fake and misleading. The video does not depict a real shooting; it captures an authorized movie/web series shooting on the school premises.
The Claim
Social media users are sharing the video claiming that a real firing incident occurred at Patna High School in Patna, Bihar. https://x.com/IraRuhi/status/2070334893830357499

Fact Check
Keyframes from the viral video were analyzed using reverse image search. This led to identical videos uploaded on Facebook and Instagram on June 25, 2026. The captions on both uploads explicitly stated that the footage was from a movie and web series shoot. Furthermore, a closer inspection of the videos revealed professional filmmaking equipment, such as a black flag and a skimmer, visible on the set. https://www.facebook.com/reel/2160248068089642

https://www.instagram.com/p/DaBE0gQglUF/

A targeted keyword search led to a YouTube video uploaded on June 20, 2026. The visuals in this video perfectly matched the viral footage, and the individuals seen in the viral clip could be spotted wearing the exact same clothes. "Regarding the video/photo being circulated on social media (Patna High School, Gardanibagh), it is clarified that this is part of an authorized film shooting, for which due permission was previously granted by the competent authority."

To verify further, official statements were checked. The Patna Police issued a formal press release on June 26, 2026, completely dismissing the viral rumors. https://x.com/PatnaPolice24x7/status/2070501501529960581

Conclusion
The evidence gathered confirms that there was no shooting incident at Patna High School. The viral video is behind-the-scenes footage from a pre-approved film production.
Related Blogs

Overview:
A recent addition to the list of cybercrime is SharpRhino, a RAT (Remote Access Trojan) actively used by Hunters International ransomware group. SharpRhino is highly developed and penetrates into the network mask of IT specialists, primarily due to the belief in the tools’ legitimacy. Going under the genuine software installer, SharpRhino started functioning in mid-June 2024. However, Quorum Cyber discovered it in early August 2024 while investigating ransomware.
About Hunters International Group:
Hunters International emerged as one of the most notorious groups focused on ransomware attacks, having compromised over 134 targets worldwide in the first seven months of 2024. It is believed that the group is the rebranding of Hive ransomware group that was previously active, and there are considerable similarities in the code. Its focus on IT employees in particular demonstrates the fact that they move tactically in gaining access to the organizations’ networks.
Modus Operandi:
1. Typosquatting Technique
SharpRhino is mainly distributed by a domain that looks like the genuine Angry IP Scanner, which is a popular network discovery tool. The malware installer, labeled as ipscan-3.9.1-setup. It is a 32-bit Nullsoft installer which embeds a password protected 7z archive in it.
2. Installation Process
- Execution of Installer: When the victim downloads and executes the installer and changes the windows registry in order to attain persistence. This is done by generating a registry entry that starts a harmful file, Microsoft. AnyKey. exe, are fakes originating from fake versions of true legitimate Microsoft Visual Studio tools.
- Creation of Batch File: This drops a batch file qualified as LogUpdate at the installer.bat, that runs the PowerShell scripts on the device. These scripts are to compile C# code into memory to serve as a means of making the malware covert in its operation.
- Directory Creation: The installer establishes two directories that allow the C2 communication – C:\ProgramData\Microsoft: WindowsUpdater24 and LogUpdateWindows.
3. Execution and Functionality:
- Command Execution: The malware can execute PowerShell commands on the infected system, these actions may involve privilege escalation and other extended actions such as lateral movement.
- C2 Communication: SharpRhino interacts with command and control servers located on domains from platforms such as Cloudflare. This communication is necessary for receiving commands from the attackers and for returning any data of interest to the attackers.
- Data Exfiltration and Ransomware Deployment: Once SharpRhino has gained control, it can steal information and then proceed to encrypt it with a .locked extension. The procedure generally concludes with a ransom message, which informs users on how to purchase the decryption key.
4. Propagation Techniques:
Also, SharpRhino can spread through the self-copying method, this is the virus may copy itself to other computers using the network account of the victim and pretending to be trustworthy senders such as emails or network-shared files. Moreover, the victim’s machine may then proceed to propagate the malware to other systems like sharing in the company with other employees.
Indicators of Compromise (IOCs):
- LogUpdate.bat
- Wiaphoh7um.t
- ipscan-3.9.1-setup.exe
- kautix2aeX.t
- WindowsUpdate.bat
Command and Control Servers:
- cdn-server-1.xiren77418.workers.dev
- cdn-server-2.wesoc40288.workers.dev
- Angryipo.org
- Angryipsca.com
Analysis:

Graph:

Precautionary measures to be taken:
To mitigate the risks posed by SharpRhino and similar malware, organizations should implement the following measures:
- Implement Security Best Practices: It is important only to download software from official sites and avoid similar sites to confuse the user by changing a few letters.
- Enhance Detection Capabilities: Use technology in detection that can detect the IOCs linked to Sharp Rhino.
- Educate Employees: Educate IT people and employees on phishing scams and the requirement to check the origin of the application.
- Regular Backups: It is also important to back up important files from systems and networks in order to minimize the effects of ransomware attacks on a business.
Conclusion:
SharpRhino could be deemed as the evolution of the strategies used by organizations like Hunters International and others involved in the distribution of ransomware. SharpRhino primarily focuses on the audience of IT professionals and employs complex delivery and execution schemes, which makes it an extremely serious threat for corporate networks. To do so it is imperative that organizations have an understanding of its inner workings in order to fortify their security measures against this relatively new threat. Through the enforcement of proper security measures and constant enlightenment of organizations on the importance of cybersecurity, firms can prevent the various risks associated with SharpRhino and related malware. Be safe, be knowledgeable, and most importantly, be secure when it comes to cyber security for your investments.
Reference:
https://cybersecuritynews.com/sharprhino-ransomware-alert/
https://cybersecsentinel.com/sharprhino-explained-key-facts-and-how-to-protect-your-data/
https://www.dataprivacyandsecurityinsider.com/2024/08/sharprhino-malware-targeting-it-professionals/
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In the past decade, India’s gaming sector has seen a surprising but swift advancement, which brought along millions of players and over billions in investments and has even been estimated to be at $23 billion. Whether it's fantasy cricket and Ludo apps, high-stakes poker, or rummy platforms, investing real money in online gaming and gambling has become a beloved hobby for many. Moreover, it not only gave a boost to the economy but also contributed to creative innovation and the generation of employment.
The real concern lies behind the glossy numbers, tales of addiction, financial detriment, and the never-ending game of cat and mouse with legal loopholes. The sector’s meteoric rise has raised various concerns relating to national financial integrity, regulatory clarity and consumer safety.
In light of this, the Promotion and Regulation of Online Gaming Act, 2025, which was passed by Parliament and signed into law on August 22, stands out as a significant development. The Act, which is positioned as a consumer protection and sector-defining law, aims to distinguish between innovation and exploitation by acknowledging e-sport as a legitimate activity and establishing unambiguous boundaries around the larger gaming industry.
Key Highlights of the Act
- Complete Ban on all games involving Real-Money: All e-games, whether based on skill or luck, that involve monetary stakes have been banned.
- Prohibition of Ads: Promotion of such e-games has also been disallowed across all platforms.
- Legal Ramifications: Operation of such games may lead to up to 3 years in prison with a 1 cr fine; Advertisement for the same may lead to up to 2 years in prison with a 50 lakh fine. However, in case of repeat offences, this may go up to 3-5 years in prison and 2 cr in fines.
- Creation of Online Gaming Authority: The creation of a national-level regulatory body to classify and monitor games, register platforms and enforce the dedicated rules.
- Support for eSports and Social & Educational games: All kinds of games that are non-monetary, promote social and educational growth, will not only be recognised but encouraged. Meanwhile, eSports will also gain official recognition under the Ministry of Sports.
Positive Impacts
- Addressal & Tackling of Addiction and Financial Ruin: The major reason behind the ban is to reduce the cases of players, mainly youth, getting into gambling and losing huge amounts of money to betting apps and games, and to protect vulnerable users
- Boost to eSports & Regulatory Clarity: The law not only legitimises the eSport sector but also provides opportunities for scholarship and other financial benefits, along with windows for professional tournaments and platforms on global stages. Along with this aims to bring about an order around e-games of skill versus luck.
- Fraud Monitoring & Control: The law makes sure to block off avenues for money laundering, gambling and illegal betting networks.
- Promotion of Safe Digital Ecosystem: Encouraging social, developmental and educational games to focus on skill, learning and fun.
Challenges
The fact that the Promotion and Regulation of Online Gaming Act, 2025 is still in its early stages, which must be recognised. In the end, its effectiveness will rely not only on the letter of the law but on the strength of its enforcement and the wisdom of its application. The Act has the potential to safeguard the interests of at-risk youth from the dangers of gambling and its addiction, if it is applied carefully and clearly, all the while maintaining the digital ecosystem as a place of innovation, equity, and trust.
- Blanket Ban: By imposing a blanket ban on games that have long been justified as skill-based like rummy or fantasy cricket, the Act runs the risk of suppressing respectable enterprises and centres of innovation. Many startups that were once hailed for being at the forefront of India’s digital innovation may now find it difficult to thrive in an unpredictable regulatory environment.
- Rise of Illegal Platforms: History offers a sobering lesson, prohibition does not eliminate demand, it simply drives it underground. The prohibition of money games may encourage the growth of unregulated, offshore sites, where players are more vulnerable to fraud, data theft, and abuse and have no way to seek consumer protection.
Conclusion
The Act is definitely a tough and bold stand to check and regulate India’s digital gaming industry, but it is also a double-edged sword. It brings in much-needed consumer protection regulations in place and legitimises e-Sports. However, it also casts a long shadow over a successful economy and runs the risk of fostering a black market that is more harmful than the issue it was intended to address.
Therefore, striking a balance between innovation and protection, between law and liberty, will be considered more important in the coming years than the success of regulations alone. India’s legitimacy as a digital economy ready for global leadership, as well as the future of its gaming industry, will depend on how it handles this delicate balance.
References:
- https://economictimes.indiatimes.com/tech/technology/gaming-bodies-write-to-amit-shah-urge-to-block-blanket-ban-warn-of-rs-20000-crore-tax-loss/articleshow/123392342.cms
- https://m.economictimes.com/news/india/govt-estimates-45-cr-people-lose-about-rs-20000-cr-annually-from-real-money-gaming/articleshow/123408237.cms
- https://www.cyberpeace.org/resources/blogs/promotion-and-regulation-of-online-gaming-bill-2025-gets-green-flag-from-both-houses-of-parliament
- https://www.thehindu.com/business/Industry/real-money-gaming-firms-wind-down-operations/article69965196.ece

Executive Summary:
A video of India’s Defence Minister Rajnath Singh is going viral on social media. The post claims that Rajnath Singh is openly supporting Israeli-American attacks against Iran. In the video, he can allegedly be heard saying that Prime Minister Narendra Modi had visited Israel before the war began and warned Tehran that disturbing peace would have serious consequences.
Research by CyberPeace found that the viral video is a deepfake created using Artificial Intelligence (AI). Rajnath Singh has not made any such statement about Iran or the Israel-US conflict.
Claim
A Facebook user “Sheikh Sadeque Ali” shared the video on March 2, 2026. The caption of the post reads, “Indian Defence Minister Rajnath Singh is supporting Israel’s attack on Iran. This clearly shows that India supports the killing of Muslims.”
In the viral video, Rajnath Singh appears to say in English: “Prime Minister Modi’s visit to Israel before the attack on Iran reflects India’s solidarity with its strategic partner… He warned Tehran that hostile actions would have serious consequences for regional peace.”

Fact Check:
To verify the claim, we extracted keyframes from the viral video and conducted a reverse image search. During the research , we found the original video on Rajnath Singh’s official YouTube channel. The video was uploaded on November 23, 2025.In the original video, Rajnath Singh was addressing a Sindhi community conference in Delhi. During his speech, he was talking about Sindhi culture and the history of Partition. He did not mention Israel, Iran or any Middle East conflict during the entire program.

Upon closely examining the viral video, technical inconsistencies between the lip movements and the audio (lip-sync discrepancies) can be observed, which strongly indicate that the video may have been generated using AI. To verify this, we analysed the clip using several AI-detection tools. The AI detection tool Hive Moderation indicated that the video has a 99% probability of being AI-generated.

Conclusion:
Our research found that the viral video of Rajnath Singh is a deepfake. He has not made any statement supporting Israel or opposing Iran. The original video is from a Sindhi community event in Delhi, which has been digitally altered using AI to spread a misleading claim.