#FactCheck-Viral Video Claiming a Shooting Incident at Patna High School is Actually From a Film Set
Executive Summary
A 22-second video is circulating on social media platform X (formerly Twitter) with a claim that a shooting incident took place at Patna High School in Bihar. The video shows several masked men running around with weapons in their hands, accompanied by the sound of gunfire. A text overlay on the video reads "Patna High School." However, an research by the CyberPeace Research Wing has revealed that this claim is entirely fake and misleading. The video does not depict a real shooting; it captures an authorized movie/web series shooting on the school premises.
The Claim
Social media users are sharing the video claiming that a real firing incident occurred at Patna High School in Patna, Bihar. https://x.com/IraRuhi/status/2070334893830357499

Fact Check
Keyframes from the viral video were analyzed using reverse image search. This led to identical videos uploaded on Facebook and Instagram on June 25, 2026. The captions on both uploads explicitly stated that the footage was from a movie and web series shoot. Furthermore, a closer inspection of the videos revealed professional filmmaking equipment, such as a black flag and a skimmer, visible on the set. https://www.facebook.com/reel/2160248068089642

https://www.instagram.com/p/DaBE0gQglUF/

A targeted keyword search led to a YouTube video uploaded on June 20, 2026. The visuals in this video perfectly matched the viral footage, and the individuals seen in the viral clip could be spotted wearing the exact same clothes. "Regarding the video/photo being circulated on social media (Patna High School, Gardanibagh), it is clarified that this is part of an authorized film shooting, for which due permission was previously granted by the competent authority."

To verify further, official statements were checked. The Patna Police issued a formal press release on June 26, 2026, completely dismissing the viral rumors. https://x.com/PatnaPolice24x7/status/2070501501529960581

Conclusion
The evidence gathered confirms that there was no shooting incident at Patna High School. The viral video is behind-the-scenes footage from a pre-approved film production.
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Introduction
The development of high-speed broadband internet in the 90s triggered a growth in online gaming, particularly in East Asian countries like South Korea and China. This culminated in the proliferation of competitive video game genres, which had otherwise existed mostly in the form of high-score and face-to-face competitions at arcades. The online competitive gaming market has only become bigger over the years, with a separate domain for professional competition, called esports. This industry is projected to reach US$4.3 billion by 2029, driven by advancements in gaming technology, increased viewership, multi-million dollar tournaments, professional leagues, sponsorships, and advertising revenues. However, the industry is still in its infancy and struggles with fairness and integrity issues. It can draw lessons in regulation from the traditional sports market to address these challenges for uniform global growth.
The Growth of Esports
The appeal of online gaming lies in its design innovations, social connectivity, and accessibility. Its rising popularity has culminated in online gaming competitions becoming an industry, formally organised into leagues and tournaments with reward prizes reaching up to millions of dollars. Professional teams now have coaches, analysts and psychologists supporting their players. For scale, the 2024 ESports World Cup (EWS) held in Saudi Arabia had the largest combined prize pool of over US$60 million. Such tournaments can be viewed in arenas and streamed online, and by 2025, around 322.7 million people are forecast to be occasional viewers of esports events.
According to Statista, esports revenue is expected to demonstrate an annual growth rate (CAGR 2024-2029) of 6.59%, resulting in a projected market volume of US$5.9 billion by 2029. Esports has even been recognised in traditional sporting events, debuting as a medal sport in the Asian Games 2022. In 2024, the International Olympic Committee (IOC) announced the Olympic Esports Games, with the inaugural event set to take place in 2025 in Saudi Arabia. Hosting esports events such as the EWS is expected to boost tourism and the host country’s local economy.
The Challenges of Esports Regulation
While the esports ecosystem provides numerous opportunities for growth and partnerships, its under-regulation presents challenges. Due to the lack of a single governing body like the IOC for the Olympics or FIFA for football to lay down centralised rules, the industry faces certain challenges, such as :
- Integrity issues: Esports are not immune to cheating attempts. Match-fixing, using advanced software hacks, doping (e.g., Adderall use), and the use of other illegal aids are common. DOTA, Counter-Strike, and Overwatch tournaments are particularly susceptible to cheating scandals.
- Players’ Rights: The teams that contractually own professional players provide remuneration and exercise significant control over athletes, who face issues like overwork, a short-lived career, stress, the absence of collective bargaining forums, instability, etc.
- Fragmented National Regulations: While multiple countries have recognised esports as a sport, policies on esports governance and allied regulation vary within and across borders. For example, age restrictions and laws on gambling, taxation, labour, and advertising differ by country. This can create confusion, risks and extra costs, impacting the growth of the ecosystem.
- Cybersecurity Concerns: The esports industry carries substantial prize pools and has growing viewer engagement, which makes it increasingly vulnerable to Distributed Denial of Service (DDoS) attacks, malware, ransomware, data breaches, phishing, and account hijacking. Tournament organisers must prioritise investments in secure network infrastructure, perform regular security audits, encrypt sensitive data, implement network monitoring, utilise API penetration testing tools, deploy intrusion detection systems, and establish comprehensive incident response and mitigation plans.
Proposals for Esports Regulation: Lessons from Traditional Sports
To address the most urgent challenges to the esports industry as outlined above, the following interventions, drawing on the governance and regulatory frameworks of traditional sports, can be made:
- Need for a Centralised Esports Governing Body: Unlike traditional sports, the esports landscape lacks a Global Sports Organisation (GSO) to oversee its governance. Instead, it is handled de facto by game publishers with industry interests different from those of traditional GSOs. Publishers’ primary source of revenue is not esports, which means they can adopt policies unsuitable for its growth but good for their core business. Appointing a centralised governing body with the power to balance the interests of multiple stakeholders and manage issues like unregulated gambling, athlete health, and integrity challenges is a logical next step for this industry.
- Gambling/Betting Regulations: While national laws on gambling/betting vary, GSOs establish uniform codes of conduct that bind participants contractually, ensuring consistent ethical standards across jurisdictions. Similar rules in esports are managed by individual publishers/ tournament organisers, leading to inconsistencies and legal grey areas. The esports ecosystem needs standardised regulation to preserve fair play codes and competitive integrity.
- Anti-Doping Policies: There is increasing adderall abuse among young players to enhance performance with the rising monetary stakes in esports. The industry must establish a global framework similar to the World Anti-Doping Code, which, in conjunction with eight international standards, harmonises anti-doping policies across all traditional sports and countries in the world. The esports industry should either adopt this or develop its own policy to curb stimulant abuse.
- Norms for Participant Health: Professional players start around age 16 or 17 and tend to retire around 24. They may be subjected to rigorous practice hours and stringent contracts by the teams that own them. There is a need for international norm-setting by a federation overseeing the protection of underage players. Enforcement of these norms can be one of the responsibilities of a decentralised system comprising country and state-level bodies. This also ensures fair play governance.
- Respect and Diversity: While esports is technologically accessible, it still has room for better representation of diverse gender identities, age groups, abilities, races, ethnicities, religions, and sexual orientations. Embracing greater diversity and inclusivity would benefit the industry's growth and enhance its potential to foster social connectivity through healthy competition.
Conclusion
The development of the world’s first esports island in Abu Dhabi gives impetus to the rapidly growing esports industry with millions of fans across the globe. To sustain this momentum, stakeholders must collaborate to build a strong governance framework that protects players, supports fans, and strengthens the ecosystem. By learning from traditional sports, esports can establish centralised governance, enforce standardised anti-doping measures, safeguard athlete rights, and promote inclusivity, especially for young and diverse communities. Embracing regulation and inclusivity will not only enhance esports' credibility but also position it as a powerful platform for unity, creativity, and social connection in the digital age.
Resources
- https://www.statista.com/outlook/amo/esports/worldwide
- https://www.statista.com/statistics/490480/global-esports-audience-size-viewer-type/
- https://asoworld.com/blog/global-esports-market-report-2024/#:~:text=A%20key%20driver%20of%20this%20growth%20is%20the%20Sponsorship%20%26%20Advertising,US%24288.9%20million%20in%202024.
- https://lawschoolpolicyreview.com/2023/12/28/a-case-for-recognising-professional-esports-players-as-employees-of-their-game-publisher/
- https://levelblue.com/blogs/security-essentials/the-hidden-risks-of-esports-cybersecurity-on-the-virtual-battlefield
- https://medium.com/@heyimJoost/esports-governance-and-its-failures-9ac7b3ec37ea
- https://www.google.com/search?q=adderall+abuse+in+esports&oq=adderall+abuse+in+esports&gs_lcrp=EgZjaHJvbWUyBggAEEUYOTIHCAEQIRiPAjIHCAIQIRiPAtIBCDU2MDdqMGo5qAIAsAIB&sourceid=chrome&ie=UTF-8
- https://americanaddictioncenters.org/blog/esports-adderall-abuse#:~:text=A%202020%20piece%20by%20the,it%20because%20everyone%20was%20using

Executive Summary
A video is being widely shared on social media claiming that members of the so-called ‘Cockroach Janta Party (CJP)’ caught a police officer in Chhattisgarh red-handed while accepting a bribe of ₹30,000. The viral posts also claim that the group has intensified its so-called campaign to “clean the rotten system.” However, CyberPeace Research Wing research found the claim to be misleading.The research revealed that the video has no connection with the ‘Cockroach Janta Party (CJP)’. The original footage dates back to February 2026 and shows Chhattisgarh Police sub-inspector Abdul Munaf being caught by the Anti-Corruption Bureau (ACB) in an alleged ₹25,000 bribery case.
Claim
A Facebook user shared the viral video on May 23, 2026, claiming that members of the “Cockroach Janta Party” caught a police officer red-handed taking a ₹30,000 bribe. The post further stated that the group had intensified its campaign against corruption. The link and archived post are provided.

Fact Check
To verify the claim, we extracted key frames from the viral video and conducted a reverse image search. During the research, we found a report published on the Navbharat Times website dated February 26, 2026, which contained visuals matching the viral vi

According to the report, the Anti-Corruption Bureau (ACB) in Korea district, Chhattisgarh, arrested a corrupt police station in-charge while accepting a bribe of ₹25,000. After being caught, the officer attempted to assert authority using his uniform and resisted the search procedure, but soon gave up. Further verification using keywords from the Navbharat Times report led to a similar story published by Dainik Bhaskar, which also contained the same visuals.

Additionally, a related context about the satirical “Cockroach Janta Party (CJP)” trend was found in a Times Now Hindi report, which explains that the term emerged as an online satire following a controversial remark attributed to the Chief Justice of India regarding unemployed youth. The statement was later clarified.

Conclusion
The research confirms that the viral video has no connection with the ‘Cockroach Janta Party (CJP)’. The original footage is from a February 2026 incident in which Chhattisgarh Police sub-inspector Abdul Munaf was arrested by the ACB in a bribery case involving ₹25,000. The video has been falsely linked to a misleading narrative on social media.

Introduction
The Indian Computer Emergency Response Team, CERT-In, is the national statutory agency that responds to Cybersecurity Incidents under the Ministry of Electronics and Information Technology (MeitY) of the Government of India. CERT-In and Information Sharing and Analysis Center (ISAC) have joined hands to develop a focused pool of Cybersecurity Leaders through the National Cyber Security Scholar Program (NCSSP). This National Cyber Security Scholar Program is to create a pool of credible and ethical cybersecurity leaders in the country who prioritise national cyber security in their professional endeavours. This program allows both organisations to jointly issue joint certifications for Cohort 6 of the National Cyber Security Scholar Program (NCSSP). This certification is provided to cybersecurity professionals who complete one of the world’s leading cybersecurity management programs.
About the Program
The National Cybersecurity Scholar (NCSS) is a comprehensive 18-week, 160-hour Instructor-led program for emerging cybersecurity leaders. The ISAC will conduct the program with CERT-IN and KDEM as knowledge partners. This Cyber Security Scholar program aims to provide an extraordinary opportunity, for scholars, to gain hands-on experience in real-world scenarios through activities such as war games. It will allow scholars to acquaint themselves with roles such as that of stakeholders, including attackers, Security Operations Centre (SOC) teams, Forensicators, Chief Information Security Officers (CISOs), and CEOs, and engage in tabletop exercises that simulate a cyber crisis. This program would allow scholars to understand how responses to cyber crises impact the financial performance of an organisation, including, stock prices and sales. It offers a treasure trove of insights into the economic impact of cybersecurity decisions and the importance of proactive risk management.
The program invites applications from various scholars including Mid to senior-level leaders, diplomats and diplomatic corps officers, mid to senior-level government officials involved in homeland and cybersecurity operations, experienced executives from Managed Security Services Providers (MSSPs), faculty members who specialise in new and emerging technologies, cybersecurity professionals in CII sectors and post-doctoral or research scholars in cybersecurity.
CyberPeace Outlook
The National Cyber Security Scholar Program subsumes several key dimensions working towards building a resilient cybersecurity ecosystem for India.
- The program focuses on skill development and enhancing scholars’ knowledge in domains of network security, ethical hacking, cyber forensics, incident response, malware analysis, and threat intelligence.
- The partnership between CERT-In and ISAC, government and Industry entities, ensures that scholars are exposed to different policy-level frameworks and technical expertise, offering a unique blend of perspectives that cater to the country's national security goals and industry best practices.
- The scholar program encourages the development of new methodologies, tools, and frameworks that could be instrumental in tackling future cyber challenges and advancing India's position as a global leader in cybersecurity research and development. Research and innovation in cybersecurity are critical to the program.
- It plays a significant role in providing opportunities for career development by further providing networking platforms with professionals, researchers, and thought leaders in the cybersecurity field, giving them exposure to internships, job placements, and further academic pursuits.
This program aims to support upskilling India’s broader cyber defence strategy through the creation of highly skilled professionals. The scholars are expected to contribute actively to national cybersecurity efforts, whether through roles in government, private sector, or academia, helping to create a more secure and resilient cyberspace. The National Cyber Security Scholar Program is a major advancement in strengthening cybersecurity resilience in India. In a digital world where cyber threats crossing boundaries, such programs are essential for maintaining our national security and economic stability.
References
- https://theprint.in/ani-press-releases/cert-in-and-isac-collaborate-to-develop-focussed-pool-of-cybersecurity-leaders-through-the-national-cyber-security-scholar-program-ncssp/2318021/
- https://isacfoundation.org/national-cyber-security-scholar/
- https://cyberversefoundation.org/national-cyber-security-scholar/