#FactCheck : Iraq Religious Gathering Video Misused as Khamenei Funeral Footage
Executive Summary
A video showing a massive gathering of people dressed in black is widely circulating on social media. The clip is being shared with the claim that it shows crowds mourning the funeral of Iran’s Supreme Leader Ayatollah Ali Khamenei following his alleged killing in February 2026 However, research by the CyberPeace found that the claim is misleading and the video is unrelated to Iran.
Claim:
The viral video shows a large crowd gathered in a public square, with a mosque featuring a golden dome visible in the background. Social media posts claim that the footage captures mourners attending Ayatollah Khamenei’s funeral after his reported death in a joint US-Israel operation.

Fact Check:
To verify the claim, we extracted keyframes from the video and conducted a reverse image search. This led us to a similar clip uploaded on January 15 by an Iraqi broadcaster, Karbala TV, on Facebook. In the footage, a large crowd can be seen carrying a symbolic coffin near a shrine with a golden dome—matching the visuals seen in the viral video. According to the Arabic caption, the video shows a “symbolic funeral” procession held at the Kazimayn Shrine in Baghdad, Iraq. The event is part of an annual religious observance commemorating Imam Musa al-Kazim, the seventh Imam in Shia Islam, who is believed to have died after being poisoned in the 8th century.
Every year, large numbers of Shia devotees gather at the shrine in Baghdad to pay their respects during this commemoration. The visuals seen in the viral clip are consistent with this annual gathering.

Conclusion:
The claim that the video shows crowds at Ayatollah Khamenei’s funeral is false. The footage is unrelated and actually depicts a religious gathering in Baghdad, Iraq, held as part of an annual Shia ritual.
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Introduction
The development of high-speed broadband internet in the 90s triggered a growth in online gaming, particularly in East Asian countries like South Korea and China. This culminated in the proliferation of competitive video game genres, which had otherwise existed mostly in the form of high-score and face-to-face competitions at arcades. The online competitive gaming market has only become bigger over the years, with a separate domain for professional competition, called esports. This industry is projected to reach US$4.3 billion by 2029, driven by advancements in gaming technology, increased viewership, multi-million dollar tournaments, professional leagues, sponsorships, and advertising revenues. However, the industry is still in its infancy and struggles with fairness and integrity issues. It can draw lessons in regulation from the traditional sports market to address these challenges for uniform global growth.
The Growth of Esports
The appeal of online gaming lies in its design innovations, social connectivity, and accessibility. Its rising popularity has culminated in online gaming competitions becoming an industry, formally organised into leagues and tournaments with reward prizes reaching up to millions of dollars. Professional teams now have coaches, analysts and psychologists supporting their players. For scale, the 2024 ESports World Cup (EWS) held in Saudi Arabia had the largest combined prize pool of over US$60 million. Such tournaments can be viewed in arenas and streamed online, and by 2025, around 322.7 million people are forecast to be occasional viewers of esports events.
According to Statista, esports revenue is expected to demonstrate an annual growth rate (CAGR 2024-2029) of 6.59%, resulting in a projected market volume of US$5.9 billion by 2029. Esports has even been recognised in traditional sporting events, debuting as a medal sport in the Asian Games 2022. In 2024, the International Olympic Committee (IOC) announced the Olympic Esports Games, with the inaugural event set to take place in 2025 in Saudi Arabia. Hosting esports events such as the EWS is expected to boost tourism and the host country’s local economy.
The Challenges of Esports Regulation
While the esports ecosystem provides numerous opportunities for growth and partnerships, its under-regulation presents challenges. Due to the lack of a single governing body like the IOC for the Olympics or FIFA for football to lay down centralised rules, the industry faces certain challenges, such as :
- Integrity issues: Esports are not immune to cheating attempts. Match-fixing, using advanced software hacks, doping (e.g., Adderall use), and the use of other illegal aids are common. DOTA, Counter-Strike, and Overwatch tournaments are particularly susceptible to cheating scandals.
- Players’ Rights: The teams that contractually own professional players provide remuneration and exercise significant control over athletes, who face issues like overwork, a short-lived career, stress, the absence of collective bargaining forums, instability, etc.
- Fragmented National Regulations: While multiple countries have recognised esports as a sport, policies on esports governance and allied regulation vary within and across borders. For example, age restrictions and laws on gambling, taxation, labour, and advertising differ by country. This can create confusion, risks and extra costs, impacting the growth of the ecosystem.
- Cybersecurity Concerns: The esports industry carries substantial prize pools and has growing viewer engagement, which makes it increasingly vulnerable to Distributed Denial of Service (DDoS) attacks, malware, ransomware, data breaches, phishing, and account hijacking. Tournament organisers must prioritise investments in secure network infrastructure, perform regular security audits, encrypt sensitive data, implement network monitoring, utilise API penetration testing tools, deploy intrusion detection systems, and establish comprehensive incident response and mitigation plans.
Proposals for Esports Regulation: Lessons from Traditional Sports
To address the most urgent challenges to the esports industry as outlined above, the following interventions, drawing on the governance and regulatory frameworks of traditional sports, can be made:
- Need for a Centralised Esports Governing Body: Unlike traditional sports, the esports landscape lacks a Global Sports Organisation (GSO) to oversee its governance. Instead, it is handled de facto by game publishers with industry interests different from those of traditional GSOs. Publishers’ primary source of revenue is not esports, which means they can adopt policies unsuitable for its growth but good for their core business. Appointing a centralised governing body with the power to balance the interests of multiple stakeholders and manage issues like unregulated gambling, athlete health, and integrity challenges is a logical next step for this industry.
- Gambling/Betting Regulations: While national laws on gambling/betting vary, GSOs establish uniform codes of conduct that bind participants contractually, ensuring consistent ethical standards across jurisdictions. Similar rules in esports are managed by individual publishers/ tournament organisers, leading to inconsistencies and legal grey areas. The esports ecosystem needs standardised regulation to preserve fair play codes and competitive integrity.
- Anti-Doping Policies: There is increasing adderall abuse among young players to enhance performance with the rising monetary stakes in esports. The industry must establish a global framework similar to the World Anti-Doping Code, which, in conjunction with eight international standards, harmonises anti-doping policies across all traditional sports and countries in the world. The esports industry should either adopt this or develop its own policy to curb stimulant abuse.
- Norms for Participant Health: Professional players start around age 16 or 17 and tend to retire around 24. They may be subjected to rigorous practice hours and stringent contracts by the teams that own them. There is a need for international norm-setting by a federation overseeing the protection of underage players. Enforcement of these norms can be one of the responsibilities of a decentralised system comprising country and state-level bodies. This also ensures fair play governance.
- Respect and Diversity: While esports is technologically accessible, it still has room for better representation of diverse gender identities, age groups, abilities, races, ethnicities, religions, and sexual orientations. Embracing greater diversity and inclusivity would benefit the industry's growth and enhance its potential to foster social connectivity through healthy competition.
Conclusion
The development of the world’s first esports island in Abu Dhabi gives impetus to the rapidly growing esports industry with millions of fans across the globe. To sustain this momentum, stakeholders must collaborate to build a strong governance framework that protects players, supports fans, and strengthens the ecosystem. By learning from traditional sports, esports can establish centralised governance, enforce standardised anti-doping measures, safeguard athlete rights, and promote inclusivity, especially for young and diverse communities. Embracing regulation and inclusivity will not only enhance esports' credibility but also position it as a powerful platform for unity, creativity, and social connection in the digital age.
Resources
- https://www.statista.com/outlook/amo/esports/worldwide
- https://www.statista.com/statistics/490480/global-esports-audience-size-viewer-type/
- https://asoworld.com/blog/global-esports-market-report-2024/#:~:text=A%20key%20driver%20of%20this%20growth%20is%20the%20Sponsorship%20%26%20Advertising,US%24288.9%20million%20in%202024.
- https://lawschoolpolicyreview.com/2023/12/28/a-case-for-recognising-professional-esports-players-as-employees-of-their-game-publisher/
- https://levelblue.com/blogs/security-essentials/the-hidden-risks-of-esports-cybersecurity-on-the-virtual-battlefield
- https://medium.com/@heyimJoost/esports-governance-and-its-failures-9ac7b3ec37ea
- https://www.google.com/search?q=adderall+abuse+in+esports&oq=adderall+abuse+in+esports&gs_lcrp=EgZjaHJvbWUyBggAEEUYOTIHCAEQIRiPAjIHCAIQIRiPAtIBCDU2MDdqMGo5qAIAsAIB&sourceid=chrome&ie=UTF-8
- https://americanaddictioncenters.org/blog/esports-adderall-abuse#:~:text=A%202020%20piece%20by%20the,it%20because%20everyone%20was%20using

Executive Summary
A picture circulating on social media allegedly shows Reliance Industries chairman Mukesh Ambani and Nita Ambani presenting a luxury car to India’s T20 team captain Suryakumar Yadav. The image is being widely shared with the claim that the Ambani family gifted the cricketer a luxury car in recognition of his outstanding performance. However, research conducted by the CyberPeace found the viral claim to be false. The research revealed that the image being circulated online is not authentic but generated using artificial intelligence (AI).
Claim
On February 8, 2025, a Facebook user shared the viral image claiming that Mukesh Ambani and Nita Ambani gifted a luxury car to Suryakumar Yadav following his brilliant innings. The post has been widely circulated across social media platforms. In another instance, a user shared a collage in which one image shows Suryakumar Yadav receiving an award, while another depicts him with Nita Ambani, further amplifying the claim.
- https://www.facebook.com/61559815349585/posts/122207061746327178/?rdid=0MukeT6c7WK1uB8m#
- https://archive.ph/wip/UH9Xh

Fact Check:
Upon closely examining the viral image, certain visual inconsistencies raised suspicion that it might be AI-generated. To verify its authenticity, the image was analysed using the AI detection tool Hive Moderation, which indicated a 99 percent probability that the image was AI-generated.

In the next step of the research, the image was also analysed using another AI detection tool, Sightengine, which found a 98 percent likelihood that the image was created using artificial intelligence.

Conclusion
The research clearly establishes that the viral image claiming Mukesh Ambani and Nita Ambani gifted a luxury car to Suryakumar Yadav is misleading. The picture is not real and has been generated using AI.

Executive Summary:
A video from an India TV news show related to the Assam elections is going viral on social media. In the clip, anchor Meenakshi Joshi is allegedly seen claiming that there is a rift between the BJP and the RSS in Assam. The video further suggests that RSS chief Mohan Bhagwat wrote a letter to Prime Minister Narendra Modi stating that former Congress members have taken over the BJP, and that RSS volunteers would not work for the party in Assam. However, a research by the CyberPeace found that the viral video is edited and misleading. The original video contains no such claims.
Claim:
A social media user Ajit Singh shared the video on X with the caption:“The core idea of today’s BJP is to capture power by any means. We have been saying this for long, and now even RSS has accepted that BJP in Assam has been taken over by Congress mindset.”

Fact Check:
To verify the claim, we searched relevant keywords about the alleged letter by RSS chief Mohan Bhagwat to Prime Minister Narendra Modi. However, we found no credible media reports supporting this claim. We then checked the YouTube channel of India TV but could not find the viral clip there. During the search, we did find a similar video from Meenakshi Joshi’s show. In the beginning of that video, the portion seen in the viral clip appears.

In the original video, the anchor is discussing the announcement of election dates in five states. There is no mention of any rift between the BJP and RSS in Assam.
Conclusion:
The viral India TV video claiming a rift between the BJP and RSS in Assam is edited and misleading. The original broadcast was about election dates in five states and did not include any such claims.