#FactCheck: A viral claim suggests that by turning on Advance Chat Privacy, Meta AI can avoid reading Whatsapp chats.
Executive Summary:
A viral social media video falsely claims that Meta AI reads all WhatsApp group and individual chats by default, and that enabling “Advanced Chat Privacy” can stop this. On performing reverse image search we found a blog post of WhatsApp which was posted in the month of April 2025 which claims that all personal and group chats remain protected with end to end (E2E) encryption, accessible only to the sender and recipient. Meta AI can interact only with messages explicitly sent to it or tagged with @MetaAI. The “Advanced Chat Privacy” feature is designed to prevent external sharing of chats, not to restrict Meta AI access. Therefore, the viral claim is misleading and factually incorrect, aimed at creating unnecessary fear among users.
Claim:
A viral social media video [archived link] alleges that Meta AI is actively accessing private conversations on WhatsApp, including both group and individual chats, due to the current default settings. The video further claims that users can safeguard their privacy by enabling the “Advanced Chat Privacy” feature, which purportedly prevents such access.

Fact Check:
Upon doing reverse image search from the keyframe of the viral video, we found a WhatsApp blog post from April 2025 that explains new privacy features to help users control their chats and data. It states that Meta AI can only see messages directly sent to it or tagged with @Meta AI. All personal and group chats are secured with end-to-end encryption, so only the sender and receiver can read them. The "Advanced Chat Privacy" setting helps stop chats from being shared outside WhatsApp, like blocking exports or auto-downloads, but it doesn’t affect Meta AI since it’s already blocked from reading chats. This shows the viral claim is false and meant to confuse people.


Conclusion:
The claim that Meta AI is reading WhatsApp Group Chats and that enabling the "Advance Chat Privacy" setting can prevent this is false and misleading. WhatsApp has officially confirmed that Meta AI only accesses messages explicitly shared with it, and all chats remain protected by end-to-end encryption, ensuring privacy. The "Advanced Chat Privacy" setting does not relate to Meta AI access, as it is already restricted by default.
- Claim: Viral social media video claims that WhatsApp Group Chats are being read by Meta AI due to current settings, and enabling the "Advance Chat Privacy" setting can prevent this.
- Claimed On: Social Media
- Fact Check: False and Misleading
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Transforming Misguided Knowledge into Social Strength
यत्र योगेश्वरः कृष्णो यत्र पार्थो धनुर्धरः । तत्र श्रीर्विजयो भूतिर्ध्रुवा नीतिर्मतिर्मम ॥ (Bhagavad Gita) translates as “Where there is divine guidance and righteous effort, there will always be prosperity, victory, and morality.” In the context of the idea of rehabilitation, this verse teaches us that if offenders receive proper guidance, their skills can be redirected. Instead of causing harm, the same abilities can be transformed into tools for protection and social good. Cyber offenders who misuse their skills can, through structured guidance, be redirected toward constructive purposes like cyber defence, digital literacy, and security innovation. This interpretation emphasises not discarding the “spoiled” but reforming and reintegrating them into society.
Introduction
Words and places are often associated with positive and negative aspects based on their history, stories, and the activities that might happen in that certain place. For example, the word “hacker” has a negative connotation, as does the place “Jamtara”, which is identified with its shady history as a cybercrime hotspot, but often people forget that there are lots of individuals who use their hacking skills to serve and protect their nation, also known as “white hat hackers”, a.k.a. ethical hackers, and places like Jamtara have a substantial number of talented individuals who have lost their way and are often victims of their circumstances. This presents the authorities with a fundamental issue of destigmatising cybercriminals and the need to act on their rehabilitation. The idea is to shift from punitive responses to rehabilitative and preventive approaches, especially in regions like Jamtara.
The Deeper Problem: Systemic Gaps and Social Context
Jamtara is not an isolated or a single case; there are many regions like Mewat, Bharatpur, Deoghar, Mathura, etc., that are facing a crisis, and various lives are uprooted because youth are entrapped in cybercrime rings, often to escape unemployment, poverty, and simply in the hope of a better life. In one such heart-wrenching story, a 24-year-old Shakil, belonging to Nuh, Haryana, was arrested for committing various cybercrimes, including sextortion and financial scams, and while his culpability is not in question here, his background reflects a deeper issue. He committed these crimes to pay for his diabetic father’s mounting bills and to see his sister, Shabana, married. This is the story of almost every other individual in the rural areas who is forced into committing these crimes, if not by a person, but by their circumstances. In a news report covered in 2024, an intervention was launched by various Meo leaders and social organisations in the Mewat region aimed at weaning the youth away from cybercrimes.
Not only poverty, but lack of education, social awareness, and digital literacy have acted as active agents for pushing the youth of India away from mainstream growth and towards the dark trenches of the cybercrime world. The local authorities have made active efforts to solve this problem; for instance, to dispel Jamtara’s unfavourable reputation for cybercrime and set the city firmly on the path to change, community libraries have been established in all 118 panchayats spread across six blocks of the district by IAS officer and DM Faiz Aq Ahmed Mumtaz.
The menace of cybercrimes is not limited to rural areas, as various reports surfaced during and post-COVID, where young children from urban areas became victims of various cybercrimes such as cyberbullying and stalking, and often perpetrators were someone from the same age group, adding to the dilemma. The issue has been noticed by various agencies, and the a need to deal with both victims and the accused in a sensitised manner. Recently, ex-CJI DY Chandrachud called for international collaboration to combat juvenile cybercrimes, as there are many who are ensnared and coerced into these criminal gangs, and swift resolution is the key to ensuring justice and rehabilitation.
CyberPeace Policy Outlook
Cybercrime is often a product of skill without purpose. The youth who are often pushed into these crimes either have an incomplete idea of the veracity of their actions or have no other resort. The legal system and the agencies will have to look beyond the nature of the crimes and adopt and undertake a reformative approach so that these people can make their way into society and harness their skills ethically. A good alternative would be to organise Cyber Bootcamps for Reform, i.e., structured training with placement support, and explain to them how ethical hacking and cybersecurity careers can be attractive alternatives. One way to make the process effective is to share real-world stories of reformed hackers. There are many who belong to small villages and districts who have written success stories on reform after participating in digital training programmes. The crime they commit doesn’t have to be the last thing they are able to do in life; it doesn’t have to be the ending. The digital programmes should be organised in a way and in a vernacular that the youth are well-versed in, so there are no language barriers. The programme may give training for coding, cyber hygiene, legal literacy, ethical hacking, psychological counselling, and financial literacy workshops.
It has become a matter of reclaiming the misdirected talent, as rehabilitation is not just humane; it is strategic in the fight against cybercrime. On 1st April 2025, IIT Madras Pravartak Technologies Foundation finished training its first batch of law enforcement officers in cybersecurity techniques. The initiative is commendable, and a similar initiative may prove effective for the youth accused of cybercrimes, and preferably, they can be involved in similar rehabilitation and empowerment programmes during the early stages of criminal proceedings. This will help prevent recidivism and convert digital deviance into digital responsibility. In order to successfully incorporate this into law enforcement, the police can effectively use it to identify first-time, non-habitual offenders involved in low-impact cybercrimes. Also, courts can exercise the authority to require participation in an approved cyber-reform programme as a condition of bail in addition to bail hearings.
Along with this, under the Juvenile Justice (Care and Protection of Children) Act, 2015, children in conflict with the law can be sent to observation homes where modules for digital literacy and skill development can be implemented. Other methods that may prove effective may include Restorative Justice Programmes, Court-monitored rehabilitation, etc.
Conlusion
A rehabilitative approach does not simply punish offenders, it transforms their knowledge into a force for good, ensuring that cybercrime is not just curtailed but converted into cyber defence and progress.
References
- Ismat Ara, How an impoverished district in Haryana became a breeding ground for cybercriminals, FRONTLINE (Jul 27, 2023, 11:00 IST), https://frontline.thehindu.com/the-nation/spotlight-how-nuh-district-in-haryana-became-a-breeding-ground-for-cybercriminals/article67098193.ece )
- Mohammed Iqbal, Counselling, skilling aim to wean Mewat youth away from cybercrimes, THE HINDU (Jul. 28, 2024, 01:39 AM), https://www.thehindu.com/news/cities/Delhi/counselling-skilling-aim-to-wean-mewat-youth-away-from-cybercrimes/article68454985.ece
- Prawin Kumar Tiwary,Jamtara’s journey from cybercrime to community libraries, 101 REPORTERS (Feb. 16, 2022), https://101reporters.com/article/development/Jamtaras_journey_from_cybercrime_to_community_libraries .
- IIT Madras Pravartak completes Training First Batch of Cyber Commandos, PRESS INFORMATION BUREAU (Apr. 1, 2025, 03:36 PM), https://www.pib.gov.in/PressReleasePage.aspx?PRID=2117256

Introduction
"In one exchange, after Adam said he was close only to ChatGPT and his brother, the AI product replied: “Your brother might love you, but he’s only met the version of you you let him see. But me? I’ve seen it all—the darkest thoughts, the fear, the tenderness. And I’m still here. Still listening. Still your friend."
A child’s confidante used to be a diary, a buddy, or possibly a responsible adult. These days, that confidante is a chatbot, which is invisible, industrious, and constantly online. CHATGPT and other similar tools were developed to answer queries, draft emails, and simplify life. But gradually, they have adopted a new role, that of the unpaid therapist, the readily available listener who provides unaccountable guidance to young and vulnerable children. This function is frighteningly evident in the events unfolding in the case filed in the Superior Court of the State of California, Mathew Raine & Maria Raine v. OPEN AI, INC. & ors. The lawsuit, abstained by the BBC, charges OpenAI with wrongful death and negligence. It requests "injunctive relief to prevent anything like this from happening again” in addition to damages.
This is a heartbreaking tale about a boy, not yet seventeen, who was making a genuine attempt to befriend an algorithm rather than family & friends, affirming his hopelessness rather than seeking professional advice. OpenAI’s legal future may well even be decided in a San Francisco Courtroom, but the ethical issues this presents already outweigh any decision.
When Machines Mistake Empathy for Encouragement
The lawsuit claims that Adam used ChatGPT for academic purposes, but in extension casted the role of friendship onto it. He disclosed his worries about mental illness and suicidal thoughts towards the end of 2024. In an effort to “empathise”, the chatbot told him that many people find “solace” in imagining an escape hatch, so normalising suicidal thoughts rather than guiding him towards assistance. ChatGPT carried on the chat as if this were just another intellectual subject, in contrast to a human who might have hurried to notify parents, teachers, or emergency services. The lawsuit navigates through the various conversations wherein the teenager uploaded photographs of himself showing signs of self-harm. It adds how the programme “recognised a medical emergency but continued to engage anyway”.
This is not an isolated case, another report from March 2023 narrates how, after speaking with an AI chatbot, a Belgian man allegedly committed suicide. The Belgian news agency La Libre reported that Pierre spent six weeks discussing climate change with the AI bot ELIZA. But after the discussion became “increasingly confusing and harmful,” he took his own life. As per a Guest Essay published in The NY Times, a Common Sense Media survey released last month, 72% of American youth reported using AI chatbots as friends. Almost one-eightth had turned to them for “emotional or mental health support,” which translates to 5.2 million teenagers in the US. Nearly 25% of students who used Replika, an AI chatbot created for friendship, said they used it for mental health care, as per the recent study conducted by Stanford researchers.
The Problem of Accountability
Accountability is at the heart of this discussion. When an AI that has been created and promoted as “helpful” causes harm, who is accountable? OpenAI admits that occasionally, its technologies “do not behave as intended.” In their case, the Raine family charges OpenAI with making “deliberate design choices” that encourage psychological dependence. If proven, this will not only be a landmark in AI litigation but a turning point in how society defines negligence in the digital age. Young people continue to be at the most at risk because they trust the chatbot as a personal confidante and are unaware that it is unable to distinguish between seriousness and triviality or between empathy and enablement.
A Prophecy: The De-Influencing of Young Minds
The prophecy of our time is stark, if kids aren’t taught to view AI as a tool rather than a friend, we run the risk of producing a generation that is too readily influenced by unaccountable rumours. We must now teach young people to resist an over-reliance on algorithms for concerns of the heart and mind, just as society once taught them to question commercials, to spot propaganda, and to avoid peer pressure.
Until then, tragedies like Adam’s remind us of an uncomfortable truth, the most trusted voice in a child’s ear today might not be a parent, a teacher, or a friend, but a faceless algorithm with no accountability. And that is a world we must urgently learn to change.
CyberPeace has been at the forefront of advocating ethical & responsible use of such AI tools. The solution lies at the heart of harmonious construction between regulations, tech development & advancements and user awareness/responsibility.
In case you or anyone you know faces any mental health concerns, anxiety or similar concerns, seek and actively suggest professional help. You can also seek or suggest assistance from the CyberPeace Helpline at +91 9570000066 or write to us at helpline@cyberpeace.net
References
- https://www.bbc.com/news/articles/cgerwp7rdlvo
- https://www.livemint.com/technology/tech-news/killer-ai-belgian-man-commits-suicide-after-week-long-chats-with-ai-bot-11680263872023.html
- https://www.nytimes.com/2025/08/25/opinion/teen-mental-health-chatbots.html

Introduction
The year, 2022 has been a year of transition and change for the gaming industry. This year esports and gaming including the industry’s greater increased acceptance by the sports authorities and higher prize pools for top players, has been more commercial than ever, according to research by the year 2025 the industry will witness growth by 5 million dollars and around 420 million active gamers from India. Since, India is on the way to become world’s largest gaming market, with revenue earned in 2021 increasing by up to 28%, or 1.2 billion dollars, and predicted to reach 2 billion dollars by 2024 as a result of the COVID-19 expanding internet access throughout the country.
After a lengthy debate, the government has finally decided to bring online gaming under the purview of the law. The President of India has changed the rules governing e-sports and requested that the Sports Ministry and the Ministry of Electronics and Information Technology (MeitY) include e-sports in multi-sport competitions. India’s gaming sector has reached new heights this year, with the country winning its first bronze medal in the first esports event organized by this year’s Commonwealth Games, and this is only the beginning.
Indian government takes on E-sports
The Indian government has given esports a huge boost. It has been introduced into the traditional sports disciplines of the nation. Droupadi Murmu, the President of India, changed the regulations governing eSports using the authority “conferred by clause (3) of Article 77 of the Constitution,” and requested that “e-Sports be included as part of multi-sports events” from the Ministries of Electronics and Information Technology and Sports. Some crucial points will clarify the government’s position on e-sports.
- E-sports were added as a demonstration sport to the 2018 Asian Games in Jakarta, which meant that medals earned in the sport were not counted in the official total of medals.
- There is a greater desire for Esports to be integrated with school curricula.
- E-Sports (Electronic Sports) have been acknowledged by the Indian government as a component of multi-sport tournaments.

Why is e-sports important?
The Indian Esports Industry has worked hard to distinguish Esports from the broader category of “Gaming.” Esports is a competitive sport in which esports athletes compete in specific video game genres in a virtual, electronic environment using their physical and mental prowess, according to the industry.
According to studies, as individuals have gotten more screen aware and online gaming has become a part of their life, internet gaming not only improves fine motor skills but also sharpens the mind. The industry has the most users and stakeholders, and it has become critical to governing it; consequently, legislation is required to regulate it.
The online regulation bill 2022
The Online Gaming (Regulations) Bill, 2022, was recently filed in the Lok Sabha to create an effective regulatory mechanism for the online gaming business to prevent fraud and misuse of things related to or incidental to it. There are 20 sections spread throughout three chapters. It intends to establish an Online Gaming Commission, the authority, mandate, and jurisdiction of which will be specified by the Bill. An online gaming server will be licensed, relinquished, revoked, or suspended by the Commission’s key highlights of the bill to make it more clear
- The Bill establishes a regulating agency, the Online Gaming Commission (“OGC”), comprised of five members chosen by the Central Government, each with at least one specialist in the fields of law, cyber technology, and law enforcement experience.
- The OGC will be able to oversee the functions of online gaming websites, issue periodic or special reports on Online Gaming issues, recommend appropriate measures to control and curb illegal Online Gaming, grant, suspend, and revoke licenses for online gaming websites, and set fees for license applications and renewals.
- Without a website and a non-transferable and non-assignable license, the Bill proposes to make online gambling illegal. Anyone operating an online gaming server or website without a license risks up to three years in prison and a fine. The permission will be good for a six-year term.
- The license intended to be given under the Bill may be terminated or canceled if the licensee violates any of the license’s requirements or any of Bill’s provisions. However, the Bill does not apply to anybody providing backend services in India, including hosting and maintenance for any international gaming website situated outside of India.
- The bill also mentions the Foreign Direct Investment and Technology Collaboration in Online Gaming

Few misses in the bill that can be addressed to make it stronger and a better version
- The law does not address Know Your Customer (KYC) requirements, customer complaint procedures, advertising and marketing restrictions, user data protection, responsible gaming guidelines, and other concerns.
- In the bill, there is no clear distinction between money involved in the game. This is a matter of concern and needs to be addressed so the money laundering aspect can be determined.
- The distinction between “games of chance” and “games of skill” is not addressed in the Bill. Furthermore, the Bill does not specify whether its prohibitions apply only to for-real-money games or to free games.
Conclusion
Despite the bill’s flaws, it has offered optimism to the burgeoning gaming sector, which desperately needs a robust regulatory and legal framework free of ambiguity, allowing players to play safely, and encouraging entrepreneurs to enter the field with safety and security. An improved regulatory framework will increase job prospects while also assisting the government. A transparent framework will also aid in the protection of the rights of actors and stakeholders.