#FactCheck - Debunking Viral Photo: Tears of Photographer Not Linked to Ram Mandir Opening
Research Wing
Innovation and Research
PUBLISHED ON
Jan 30, 2024
10
Executive Summary:
A photographer breaking down in tears in a viral photo is not connected to the Ram Mandir opening. Social media users are sharing a collage of images of the recently dedicated Lord Ram idol at the Ayodhya Ram Mandir, along with a claimed shot of the photographer crying at the sight of the deity. A Facebook post that posts this video says, "Even the cameraman couldn't stop his emotions." The CyberPeace Research team found that the event happened during the AFC Asian Cup football match in 2019. During a match between Iraq and Qatar, an Iraqi photographer started crying since Iraq had lost and was out of the competition.
Claims:
The photographer in the widely shared images broke down in tears at seeing the icon of Lord Ram during the Ayodhya Ram Mandir's consecration. The Collage was also shared by many users in other Social Media like X, Reddit, Facebook. An Facebook user shared and the Caption of the Post reads,
CyberPeace Research team reverse image searched the Photographer, and it landed to several memes from where the picture was taken, from there we landed to a Pinterest Post where it reads, “An Iraqi photographer as his team is knocked out of the Asian Cup of Nations”
Taking an indication from this we did some keyword search and tried to find the actual news behind this Image. We landed at the official Asian Cup X (formerly Twitter) handle where the image was shared 5 years ago on 24 Jan, 2019. The Post reads, “Passionate. Emotional moment for an Iraqi photographer during the Round of 16 clash against ! #AsianCup2019”
We are now confirmed about the News and the origin of this image. To be noted that while we were investigating the Fact Check we also found several other Misinformation news with the Same photographer image and different Post Captions which was all a Misinformation like this one.
Conclusion:
The recent Viral Image of the Photographer claiming to be associated with Ram Mandir Opening is Misleading, the Image of the Photographer was a 5 years old image where the Iraqi Photographer was seen Crying during the Asian Cup Football Competition but not of recent Ram Mandir Opening. Netizens are advised not to believe and share such misinformation posts around Social Media.
Claim: A person in the widely shared images broke down in tears at seeing the icon of Lord Ram during the Ayodhya Ram Mandir's consecration.
Recently, our team came across a video on social media that appears to show a saint lying in a fire during the Mahakumbh 2025. The video has been widely viewed and comes with captions claiming that it is part of a ritual during the ongoing Mahakumbh 2025. After thorough research, we found that these claims are false. The video is unrelated to Mahakumbh 2025 and comes from a different context and location. This is an example of how the information posted was from the past and not relevant to the alleged context.
Claim:
A video has gone viral on social media, claiming to show a saint lying in fire during Mahakumbh 2025, suggesting that this act is part of the traditional rituals associated with the ongoing festival. This misleading claim falsely implies that the act is a standard part of the sacred ceremonies held during the Mahakumbh event.
Upon receiving the post we conducted a reverse image search of the key frames extracted from the video, and traced the video to an old article. Further research revealed that the original post was from 2009, when Ramababu Swamiji, aged 80, laid down on a burning fire for the benefit of society. The video is not recent, as it had already gone viral on social media in November 2009. A closer examination of the scene, crowd, and visuals clearly shows that the video is unrelated to the rituals or context of Mahakumbh 2025. Additionally, our research found that such activities are not part of the Mahakumbh rituals. Reputable sources were also kept into consideration to cross-verify this information, effectively debunking the claim and emphasizing the importance of verifying facts before believing in anything.
For more clarity, the YouTube video attached below further clears the doubt, which reminds us to verify whether such claims are true or not.
Conclusion:
The viral video claiming to depict a saint lying in fire during Mahakumbh 2025 is entirely misleading. Our thorough fact-checking reveals that the video dates back to 2009 and is unrelated to the current event. Such misinformation highlights the importance of verifying content before sharing or believing it. Always rely on credible sources to ensure the accuracy of claims, especially during significant cultural or religious events like Mahakumbh.
Claim: A viral video claims to show a saint lying in fire during the Mahakumbh 2025.
Who would have predicted that the crime of slavery would haunt our lives through the digital world? In a recent unfolding of events, the cyber wing of Maharashtra has saved 60 Indian nationals from a cyber slavery racket run by armed rebel groups operating in Myanmar and arrested five suspects who acted as recruiting agents, including a foreign national. As per the reports, the racketeers made contact with various individuals, enticing them with offers of high-paying jobs in East Asian countries. The operation unfolds a carefully designed crime network that operates through bordering states, Myanmar, Thailand, and Malaysia, targeting vulnerable individuals through deceptive means and forcing them to commit cyber fraud and financial crimes, operating as an authentic industrial setup. The disturbing set of events makes up only one of many such cyber-slavery incidents that are uncovered and various other rackets that operate in the shadows of cyberspace. Another similar event was reported in March 2025, where the disturbing ordeal of a 52-year-old father from Bihar’s Gopalganj, whose son was lured into working in a scam call centre under the pretence of a data entry job in Thailand.
Counting the Unseen: The Dark Metrics of Cyber Slavery
As per the United Nations report from October 2024, a large number of young individuals are enslaved, acting under the impression they will be employed in high-paying jobs, often on social media platforms, and what follows is an intricate web of cybercriminals operating from illegal scam compounds. According to the UN Office on Drugs and Crime (UNODC), financial losses from scams in Southeast Asia reached between $18 billion (Rs 1.6 lakh crore) and $37 billion (Rs 3.2 lakh crore) in 2023, much of it linked to organised crime in these three countries. Also, acting on a similar premise, the Indian Cyber Crime Coordination Centre (I4C), a division under the Ministry of Home Affairs (MHA), organised an inter-ministerial committee to address a significant rise in cybercrime in Southeast Asian countries, which includes Cambodia, Myanmar, and Laos.
The data from the Bureau of Immigration in the Union Ministry of Home Affairs, which included around 29,466 Indians who travelled on visitor visas to Thailand, Vietnam, Myanmar, and Cambodia between January 2022 and May 2024, has gone missing.
From Rescue to Reform: How India is Tackling Cyber Slavery
The recent events that unfolded have agitated the government to undertake vigilant rescue operations for the missing individuals who became victims of this modern-day trafficking and coordinate with foreign ministries in Myanmar, Thailand and Cambodia for extradition and repatriation. It is notable that in the year 2015, India along with seven other countries in South Asia, including Afghanistan, Bangladesh, Bhutan, Maldives, Nepal, Pakistan and Sri Lanka, came together to address transnational threats that transcend geographical and cultural borders in cooperation with the United Nations Office on Drugs and Crimes (UNODC). The collaboration brought together a Compendium of Bilateral and Regional Instruments for South Asia providing for International Cooperation in Criminal Matters. Further, in January 2025, UNODC and the European Union launched a €9 million regional project titled "Preventing and Addressing Trafficking in Human Beings and the Smuggling of Migrants in South Asia." The Government of India, through its various agencies, also lays down various guidelines and advisories on the National Cyber Crime Reporting Portal. Additionally, law enforcement agencies are actively involved, and cybersecurity NGOs are proactively spreading awareness about identifying red flags associated with threats such as cyber slavery.
Recommendations: A Call to Action
The various advisories released by the Gov. of India emphasise the need for Indian nationals to verify the credentials of the employer through the Indian Embassy located in that country.
The authorities and various agencies also stress the need for individuals to refrain from sharing personal information such as location details, contact information or any information pertaining to personal relationships that can be exploited by such criminals.
The fundamental manner of tackling the crime of cyber slavery is to ensure digital literacy and increase awareness through public campaigns and educational programmes
The need of the hour is international cooperation and collaboration to undertake a concerted effort to bring back the victims and penalise all those who facilitate such criminal activities.
The year, 2022 has been a year of transition and change for the gaming industry. This year esports and gaming including the industry’s greater increased acceptance by the sports authorities and higher prize pools for top players, has been more commercial than ever, according to research by the year 2025 the industry will witness growth by 5 million dollars and around 420 million active gamers from India. Since, India is on the way to become world’s largest gaming market, with revenue earned in 2021 increasing by up to 28%, or 1.2 billion dollars, and predicted to reach 2 billion dollars by 2024 as a result of the COVID-19 expanding internet access throughout the country.
After a lengthy debate, the government has finally decided to bring online gaming under the purview of the law. The President of India has changed the rules governing e-sports and requested that the Sports Ministry and the Ministry of Electronics and Information Technology (MeitY) include e-sports in multi-sport competitions. India’s gaming sector has reached new heights this year, with the country winning its first bronze medal in the first esports event organized by this year’s Commonwealth Games, and this is only the beginning.
Indian government takes on E-sports
The Indian government has given esports a huge boost. It has been introduced into the traditional sports disciplines of the nation. Droupadi Murmu, the President of India, changed the regulations governing eSports using the authority “conferred by clause (3) of Article 77 of the Constitution,” and requested that “e-Sports be included as part of multi-sports events” from the Ministries of Electronics and Information Technology and Sports. Some crucial points will clarify the government’s position on e-sports.
E-sports were added as a demonstration sport to the 2018 Asian Games in Jakarta, which meant that medals earned in the sport were not counted in the official total of medals.
There is a greater desire for Esports to be integrated with school curricula.
E-Sports (Electronic Sports) have been acknowledged by the Indian government as a component of multi-sport tournaments.
Why is e-sports important?
The Indian Esports Industry has worked hard to distinguish Esports from the broader category of “Gaming.” Esports is a competitive sport in which esports athletes compete in specific video game genres in a virtual, electronic environment using their physical and mental prowess, according to the industry.
According to studies, as individuals have gotten more screen aware and online gaming has become a part of their life, internet gaming not only improves fine motor skills but also sharpens the mind. The industry has the most users and stakeholders, and it has become critical to governing it; consequently, legislation is required to regulate it.
The online regulation bill 2022
The Online Gaming (Regulations) Bill, 2022, was recently filed in the Lok Sabha to create an effective regulatory mechanism for the online gaming business to prevent fraud and misuse of things related to or incidental to it. There are 20 sections spread throughout three chapters. It intends to establish an Online Gaming Commission, the authority, mandate, and jurisdiction of which will be specified by the Bill. An online gaming server will be licensed, relinquished, revoked, or suspended by the Commission’s key highlights of the bill to make it more clear
The Bill establishes a regulating agency, the Online Gaming Commission (“OGC”), comprised of five members chosen by the Central Government, each with at least one specialist in the fields of law, cyber technology, and law enforcement experience.
The OGC will be able to oversee the functions of online gaming websites, issue periodic or special reports on Online Gaming issues, recommend appropriate measures to control and curb illegal Online Gaming, grant, suspend, and revoke licenses for online gaming websites, and set fees for license applications and renewals.
Without a website and a non-transferable and non-assignable license, the Bill proposes to make online gambling illegal. Anyone operating an online gaming server or website without a license risks up to three years in prison and a fine. The permission will be good for a six-year term.
The license intended to be given under the Bill may be terminated or canceled if the licensee violates any of the license’s requirements or any of Bill’s provisions. However, the Bill does not apply to anybody providing backend services in India, including hosting and maintenance for any international gaming website situated outside of India.
The bill also mentions the Foreign Direct Investment and Technology Collaboration in Online Gaming
Few misses in the bill that can be addressed to make it stronger and a better version
The law does not address Know Your Customer (KYC) requirements, customer complaint procedures, advertising and marketing restrictions, user data protection, responsible gaming guidelines, and other concerns.
In the bill, there is no clear distinction between money involved in the game. This is a matter of concern and needs to be addressed so the money laundering aspect can be determined.
The distinction between “games of chance” and “games of skill” is not addressed in the Bill. Furthermore, the Bill does not specify whether its prohibitions apply only to for-real-money games or to free games.
Conclusion
Despite the bill’s flaws, it has offered optimism to the burgeoning gaming sector, which desperately needs a robust regulatory and legal framework free of ambiguity, allowing players to play safely, and encouraging entrepreneurs to enter the field with safety and security. An improved regulatory framework will increase job prospects while also assisting the government. A transparent framework will also aid in the protection of the rights of actors and stakeholders.
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