#Factcheck-Allu Arjun visits Shiva temple after success of Pushpa 2? No, image is from 2017
Research Wing
Innovation and Research
PUBLISHED ON
Jan 4, 2025
10
Executive Summary:
Recently, a viral post on social media claiming that actor Allu Arjun visited a Shiva temple to pray in celebration after the success of his film, PUSHPA 2. The post features an image of him visiting the temple. However, an investigation has determined that this photo is from 2017 and does not relate to the film's release.
Claims:
The claim states that Allu Arjun recently visited a Shiva temple to express his thanks for the success of Pushpa 2, featuring a photograph that allegedly captures this moment.
The image circulating on social media, that Allu Arjun visited a Shiva temple to celebrate the success of Pushpa 2, is misleading.
After conducting a reverse image search, we confirmed that this photograph is from 2017, taken during the actor's visit to the Tirumala Temple for a personal event, well before Pushpa 2 was ever announced. The context has been altered to falsely connect it to the film's success. Additionally, there is no credible evidence or recent reports to support the claim that Allu Arjun visited a temple for this specific reason, making the assertion entirely baseless.
Before sharing viral posts, take a brief moment to verify the facts. Misinformation spreads quickly and it’s far better to rely on trusted fact-checking sources.
Conclusion:
The claim that Allu Arjun visited a Shiva temple to celebrate the success of Pushpa 2 is false. The image circulating is actually from an earlier time. This situation illustrates how misinformation can spread when an old photo is used to construct a misleading story. Before sharing viral posts, take a moment to verify the facts. Misinformation spreads quickly, and it is far better to rely on trusted fact-checking sources.
Claim: The image claims Allu Arjun visited Shiva temple after Pushpa 2’s success.
Attempts at countering the spread of misinformation can include various methods and differing degrees of engagement by different stakeholders. The inclusion of Artificial Intelligence, user awareness and steps taken on the part of the public at a larger level, focus on innovation to facilitate clear communication can be considered in the fight to counter misinformation. This becomes even more important in spaces that deal with matters of national security, such as the Indian army.
IIT Indore’s Intelligent Communication System
As per a report in Hindustan Times on 14th November 2024, IIT Indore has achieved a breakthrough on their project regarding Intelligent Communication Systems. The project is supported by the Department of Telecommunications (DoT), the Ministry of Electronics and Information Technology (MeitY), and the Council of Scientific and Industrial Research (CSIR), as part of a specialised 6G research initiative (Bharat 6G Alliance) for innovation in 6G technology.
Professors at IIT Indore claim that the system they are working on has features different from the ones currently in use. They state that the receiver system can recognise coding, interleaving (a technique used to enhance existing error-correcting codes), and modulation methods together in situations of difficult environments, which makes it useful for transmitting information efficiently and securely, and thus could not only be used for telecommunication but the army as well. They also mention that previously, different receivers were required for different scenarios, however, they aim to build a system that has a single receiver that can adapt to any situation.
Previously, in another move that addressed the issue of misinformation in the army, the Ministry of Defence designated the Additional Directorate General of Strategic Communication in the Indian Army as the authorised officer to issue take-down notices regarding instances of posts consisting of illegal content and misinformation concerning the Army.
Recommendations
Here are a few policy implications and deliberations one can explore with respect to innovations geared toward tackling misinformation within the army:
Research and Development: In this context, investment and research in better communication through institutes have enabled a system that ensures encrypted and secure communication, which helps with ways to combat misinformation for the army.
Strategic Deployment: Relevant innovations can focus on having separate pilot studies testing sensitive data in the military areas to assess their effectiveness.
Standardisation: Once tested, a set parameter of standards regarding the intelligence communication systems used can be encouraged.
Cybersecurity integration: As misinformation is largely spread online, innovation in such fields can encourage further exploration with regard to integration with Cybersecurity.
Conclusion
The spread of misinformation during modern warfare can have severe repercussions. Sensitive and clear data is crucial for safe and efficient communication as a lot is at stake. Innovations that are geared toward combating such issues must be encouraged, for they not only ensure efficiency and security with matters related to defence but also combat misinformation as a whole.
Ministry of Electronics and Information Technology (MeitY) Announces to Centre Government to Plan to Certify Permissible Online Games.
In a recent update to the notification released by the Ministry of Electronics and Information Technology (MeitY) on April 6, MeitY has requested gaming entities to establish self-regulatory organisations (SROs) within a timeframe of 30 days or a maximum of 90 days from the date of the notification, which is April 6, 2023. The Ministry of Electronics and Information Technology (MeitY) has further announced that the central government will certify which online games are permissible until the SROs are officially established. The intention behind establishing SROs is to assist intermediaries, such as Apple or Google, in determining what constitutes a permitted online game, but the SRO will take 2-3 months to complete. In the meanwhile, the Central government will step in and determine what is a permissible online game.
Information Technology (Intermediary Guidelines and Digital Media Ethics Code) Rules, 2021 & Intermediary Guidelines and Digital Media Ethics Code Amendment Rules, 2023
By enacting these rules, the Indian government has taken decisive action to protect Indian gamers and their financial resources against scams and fraud. The rules also serve to promote responsible gaming while preventing young and vulnerable users from being exposed to indecent or abusive content.
Amendment Rules developed the concept of a “Permissible online real money game.” This designation is reserved for games that have passed a review process conducted by a self-regulatory body (SRB). Amendment rules indicate that Online Gaming Intermediaries must ensure that they do not permit any third party to host non-permissible online real money games on their platforms. This development is important because it empowers us to distinguish between legitimate and illicit real money games.
The Amendment Rules define an online gaming provider as an “intermediary” under the Information Technology Act of 2000, creating a separate classification called ‘Online Gaming Intermediary’.
Central government to certify what is an ‘Online Permissible Game’
The industry has been wondering what games come under wagering and will be banned. So, until the SROs are officially established, the government, in the interim, will certify what is a permissible game, what is wagering, and what is not wagering. Games that involve elements of wagering are going to be barred. The new regulations prohibit wagering on any outcome, whether in skill-based or chance-based games. Hence gaming applications involving wagering and betting apps will be barred.
Self-Regulatory Organizations (SROs)
According to the new regulations by the Ministry of Electronics and Information Technology (MeitY), online gaming intermediaries must establish a Self-Regulatory Body (SRO) to approve games offered to users over the Internet. The SRO must be registered with the Ministry and develop a framework to ensure compliance with the IT Rules 2021 objectives. An ‘online game’ can be registered by the SRO if it meets specific criteria, which include that the game is offered by an online gaming intermediary that is a member of the self-regulatory body, the game is not containing any content harmful to India’s interests, and complying with all relevant Indian regulations. If these requirements are met, the intermediary can display a visible registration mark indicating its registration with the self-regulatory authority.
Conclusion
MeitY found that with the rapid growth of the gaming industry, the real money gaming (RMG) sector had to be regulated properly. Rules framed must be properly implemented to stop gambling, betting, and wagering apps.
The IT Rules 2021, along with the Amendment Rules 2023, are created to take concrete action to curb the proliferation of gambling, betting, and wagering apps in India. These rules empower to issue of directives to ban specific apps that facilitate or promote such activities. The app ban directive allows the government to take decisive action by blocking access to these apps, making them unavailable for download or use within the country. This measure is aimed at curbing the negative impact of gambling, betting, and wagering on individuals and society, including issues related to addiction, financial loss, and illegal activities. Rules aim to actively combat the spread and influence of such apps and provide a safer online environment for gaming users.
The self-regulatory body in the context of online gaming will have the authority to grant membership to gaming intermediaries, register online games, develop a framework for regulation, interact with the Central Government, address user complaints, report instances of non-compliance, and take necessary actions to safeguard online gaming users.
Amid the ongoing conflict between the US-Israel and Iran, a video of Indian Prime Minister Narendra Modi is being widely circulated on social media. In the clip, he is allegedly heard supporting Israel and calling Iran a “terrorist state.” The video also appears to show him speaking about the idea of “Akhand Bharat.” Many users are sharing this video as genuine. However, a detailed research by the CyberPeacefound that the claim is false. The viral video is a deepfake created using AI technology.
Claim:
A Facebook page named “Pushpendra Kulshreshtha” shared the video on March 23, 2026, with a caption suggesting that PM Modi made strong remarks in support of Israel and against Iran.
To verify the claim, we first conducted a keyword search to find any credible reports or official statements where PM Modi made such remarks. However, no reliable news reports or authentic videos supporting the claim were found. We then extracted keyframes from the viral video and performed a reverse image search using Google Lens. This led us to the original video posted on the X (formerly Twitter) handle of ANI on March 12, 2026.
The visuals, including PM Modi’s attire and the stage setup, matched the viral clip—indicating that the fake video was created using this original footage. However, in the authentic video, PM Modi did not make any statements about Iran, Israel, or “Akhand Bharat” as seen in the viral version. In the original footage, PM Modi is seen addressing the NXT Summit in Delhi, where he spoke about the global energy crisis arising from ongoing conflicts and highlighted the expansion of LPG and PNG facilities in India. Additionally, a customised keyword search led us to a press release issued by the Prime Minister's Office regarding his address at the summit. The statement heard in the viral clip was not found there either.
The viral video of PM Modi is a deepfake. He did not make any statement calling Iran a “terrorist state” or expressing support for Israel in the manner shown. The original video is from a summit held in Delhi and has been manipulated using AI to spread misleading claims.
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