#Fact Check: Old Photo Misused to Claim Israeli Helicopter Downed in Lebanon!
Executive Summary
A viral image claims that an Israeli helicopter shot down in South Lebanon. This investigation evaluates the possible authenticity of the picture, concluding that it was an old photograph, taken out of context for a more modern setting.

Claims
The viral image circulating online claims to depict an Israeli helicopter recently shot down in South Lebanon during the ongoing conflict between Israel and militant groups in the region.


Factcheck:
Upon Reverse Image Searching, we found a post from 2019 on Arab48.com with the exact viral picture.



Thus, reverse image searches led fact-checkers to the original source of the image, thus putting an end to the false claim.
There are no official reports from the main news agencies and the Israeli Defense Forces that confirm a helicopter shot down in southern Lebanon during the current hostilities.
Conclusion
Cyber Peace Research Team has concluded that the viral image claiming an Israeli helicopter shot down in South Lebanon is misleading and has no relevance to the ongoing news. It is an old photograph which has been widely shared using a different context, fueling the conflict. It is advised to verify claims from credible sources and not spread false narratives.
- Claim: Israeli helicopter recently shot down in South Lebanon
- Claimed On: Facebook
- Fact Check: Misleading, Original Image found by Google Reverse Image Search
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Introduction
The emergence of deepfake technology has become a significant problem in an era driven by technological growth and power. The government has reacted proactively as a result of concerns about the exploitation of this technology due to its extraordinary realism in manipulating information. The national government is in the vanguard of defending national interests, public trust, and security as the digital world changes. On the 26th of December 2023, the central government issued an advisory to businesses, highlighting how urgent it is to confront this growing threat.
The directive aims to directly address the growing concerns around Deepfakes, or misinformation driven by AI. This advice represents the result of talks that Union Minister Shri Rajeev Chandrasekhar, had with intermediaries during the course of a month-long Digital India dialogue. The main aim of the advisory is to accurately and clearly inform users about information that is forbidden, especially those listed under Rule 3(1)(b) of the IT Rules.
Advisory
The Ministry of Electronics and Information Technology (MeitY) has sent a formal recommendation to all intermediaries, requesting adherence to current IT regulations and emphasizing the need to address issues with misinformation, specifically those driven by artificial intelligence (AI), such as Deepfakes. Union Minister Rajeev Chandrasekhar released the recommendation, which highlights the necessity of communicating forbidden information in a clear and understandable manner, particularly in light of Rule 3(1)(b) of the IT Rules.
Advise on Prohibited Content Communication
According to MeitY's advice, intermediaries must transmit content that is prohibited by Rule 3(1)(b) of the IT Rules in a clear and accurate manner. This involves giving users precise details during enrollment, login, and content sharing/uploading on the website, as well as including such information in customer contracts and terms of service.
Ensuring Users Are Aware of the Rules
Digital platform suppliers are required to inform their users of the laws that are relevant to them. This covers provisions found in the IT Act of 2000 and the Indian Penal Code (IPC). Corporations should inform users of the potential consequences of breaking the restrictions outlined in Rule 3(1)(b) and should also urge users to notify any illegal activity to law enforcement.
Talks Concerning Deepfakes
For more than a month, Union Minister Rajeev Chandrasekhar had a significant talk with various platforms where they addressed the issue of "deepfakes," or computer-generated fake videos. The meeting emphasized how crucial it is that everyone abides by the laws and regulations in effect, particularly the IT Rules to prevent deepfakes from spreading.
Addressing the Danger of Disinformation
Minister Chandrasekhar underlined the grave issue of disinformation, particularly in the context of deepfakes, which are false pieces of content produced using the latest developments such as artificial intelligence. He emphasized the dangers this deceptive data posed to internet users' security and confidence. The Minister emphasized the efficiency of the IT regulations in addressing this issue and cited the Prime Minister's caution about the risks of deepfakes.
Rule Against Spreading False Information
The Minister referred particularly to Rule 3(1)(b)(v), which states unequivocally that it is forbidden to disseminate false information, even when doing so involves cutting-edge technology like deepfakes. He called on intermediaries—the businesses that offer digital platforms—to take prompt action to take such content down from their systems. Additionally, he ensured that everyone is aware that breaking such rules has legal implications.
Analysis
The Central Government's latest advisory on deepfake technology demonstrates a proactive strategy to deal with new issues. It also highlights the necessity of comprehensive legislation to directly regulate AI material, particularly with regard to user interests.
There is a wider regulatory vacuum for content produced by artificial intelligence, even though the current guideline concentrates on the precision and lucidity of information distribution. While some limitations are mentioned in the existing laws, there are no clear guidelines for controlling or differentiating AI-generated content.
Positively, it is laudable that the government has recognized the dangers posed by deepfakes and is making appropriate efforts to counter them. As AI technology develops, there is a chance to create thorough laws that not only solve problems but also create a supportive environment for the creation of ethical AI content. User protection, accountability, openness, and moral AI use would all benefit from such laws. This offers an opportunity for regulatory development to guarantee the successful and advantageous incorporation of AI into our digital environment.
Conclusion
The Central Government's preemptive advice on deepfake technology shows a great dedication to tackling new risks in the digital sphere. The advice highlights the urgent need to combat deepfakes, but it also highlights the necessity for extensive legislation on content produced by artificial intelligence. The lack of clear norms offers a chance for constructive regulatory development to protect the interests of users. The advancement of AI technology necessitates the adoption of rules that promote the creation of ethical AI content, guaranteeing user protection, accountability, and transparency. This is a turning point in the evolution of regulations, making it easier to responsibly incorporate AI into our changing digital landscape.
References
- https://economictimes.indiatimes.com/tech/technology/deepfake-menace-govt-issues-advisory-to-intermediaries-to-comply-with-existing-it-rules/articleshow/106297813.cms
- https://pib.gov.in/PressReleaseIframePage.aspx?PRID=1990542#:~:text=Ministry%20of%20Electronics%20and%20Information,misinformation%20powered%20by%20AI%20%E2%80%93%20Deepfakes.
- https://www.timesnownews.com/india/centres-deepfake-warning-to-it-firms-ensure-users-dont-violate-content-rules-article-106298282#:~:text=The%20Union%20government%20on%20Tuesday,actors%2C%20businesspersons%20and%20other%20celebrities

Introduction
Robotic or Robo dogs are created to resemble dogs in conduct and appearance, usually comprising canine features including barking and wagging tails. Some examples include Rhex (hexapod robot), Littledog and BigDog (created by Boston Dynamics robot). Robodogs, on the whole, can even respond to commands and look at a person with large LED-lit puppy eyes.
A four-legged robotic solution was recently concluded through its foremost successful radiation protection test inside the most extensive experimental area at the European Organization for Nuclear Research known as CERN. Each robot created at CERN is carefully crafted to fulfil exceptional challenges and complement each other. Unlike the previous wheeled, tracked or monorail robots, the robodogs will be capable of penetrating unexplored dimensions of the caverns, expanding the spectrum of surroundings that CERN robots can act as a guide. Also, Incorporating the robodog with the existing monorail robots in the Large Hadron Collider (LHC) tunnel will expand the range of places available for monitoring and supervision, improving the security and efficiency of the operation of CERN. Lenovo too has designed a six-legged robot called the "Daystar Bot GS" to be launched this year, which promises "comprehensive data collection."
Use of Robodogs in diverse domains
Due to the enhancement of Artificial Intelligence (AI), robodogs can be a boon for those with exceptional requirements. The advantage of AI is the dependability of its features, which can be programmed to answer certain commands detailed to the user.
In the context of health and well-being, they can be useful if they are programmed to take care of a person with distinct or special requirements (elderly person or visually impaired person). For this reason, they are considered more advantageous than the real dogs. Recently, New Stanford has designed robodogs that can perform several physical activities, including dancing and may also one day assist in putting pediatric patients in comfort during their hospital stays. Similarly, the robodog, "Pupper", is a revamped version of another robotic dog designed at Stanford called "Doggo", an open-source bot with 3D printed elements that one could create on a fairly small budget. They were also created to interact with humans. Furthermore, Robots as friends are a more comfortable hop for the Japanese. The oldest and most successful social robot in Japan is called "Paro", resembling an ordinary plush toy that can help in treating depression, stress, anxiety and also mood swings in a person. Following 1998, several Paro robots were exported overseas and put into service globally, reducing stress among children in ICUs, treating American veterans suffering from Post Traumatic Stress Disorder (PTSD), and assisting dementia patients.
Post-pandemic, the Japanese experiencing loneliness and isolation have been clinging to social robots for mind healing and comfort. Likewise, at a cafe in Japan, proud owners of the AI-driven robot dog "Aibo" have pawed its course into the minds and hearts of the people. Presently, robots are replacing the conventional class guinea pig or bunny at Moriyama Kindergarten in the central Japanese city of Nagoya. According to the teachers here, the bots apparently reduce stress and teach kids to be more humane.
In the security and defence domain, the unique skills of robodogs allow them to be used in hazardous and challenging circumstances. They can even navigate through rugged topography with reassurance to save stranded individuals from natural catastrophes. They could correspondingly help with search and rescue procedures, surveillance, and other circumstances that could be dangerous for humans. Researchers or experts are still fine-tuning the algorithm to develop them by devising the technology and employing affordable off-shelf robots that are already functional. Robodogs are further used for providing surveillance in hostage crises, defusing bombs, besides killing people to stop them from attacking other individuals. Similarly, a breakthrough in AI is being tested by the Australian military that reportedly allows soldiers to control robodogs solely with their minds. Cities like Florida and St. Petersburg also seem bound to keep police robodogs. The U.S. Department of Homeland Security is further seeking plans to deploy robot dogs at the borderlands. Also, the New York City Police Department (NYPD) intends to once again deploy four-legged 'Robodogs' to deal with high-risk circumstances like hostage negotiations. The NYPD has previously employed alike robodogs for high-octane duties in examining unsafe environments where human officers should not be exposed. The U.S. Marine Corps is additionally experimenting with a new breed of robotic canine that can be helpful in the battleground, enhance the safety and mobility of soldiers, and aid in other tasks. The Unitree Go1 robot dog (Nicknamed GOAT-Grounded Open-Air Transport) by the Marines is a four-legged machine that has a built-in AI system, which can be equipped to carry an infantry anti-armour rocket launcher on its back. The GOAT robot dog is designed to help the Marines move hefty loads, analyse topography, and deliver fire support in distant and dangerous places.
However, on the contrary, robodogs may pose ethical and moral predicaments regarding who is accountable for their actions and how to ensure their adherence to the laws of warfare. This may further increase security and privacy situations on how to safeguard the data of the robotic dogs and contain hacking or sabotage.
Conclusion
Teaching robots to traverse the world conventionally has been an extravagant challenge. Though the world has been seeing an increase in their manufacturing, it is simply a machine and can never replace the feeling of owning a real dog. Designers state that intelligent social robots will never replace humans, though robots provide the assurance of social harmony without social contact. Also, they may not be capable of managing complicated or unforeseen circumstances that need instinct or human decision-making. Nevertheless, owning robodogs in the coming decades is expected to become even more common and cost-effective as they evolve or advance with new algorithms being tested and implemented.
References:
- https://home.cern/news/news/engineering/introducing-cerns-robodog
- https://news.stanford.edu/2023/10/04/ai-approach-yields-athletically-intelligent-robotic-dog/
- https://nypost.com/2023/02/17/combat-ai-robodogs-follow-telepathic-commands-from-soldiers/
- https://www.popsci.com/technology/parkour-algorithm-robodog/
- https://ggba.swiss/en/cern-unveils-its-innovative-robodog-for-radiation-detection/
- https://www.themarshallproject.org/2022/12/10/san-francisco-killer-robots-policing-debate
- https://www.cbsnews.com/news/robo-dogs-therapy-bots-artificial-intelligence/
- https://news.stanford.edu/report/2023/08/01/robo-dogs-unleash-fun-joy-stanford-hospital/
- https://www.pcmag.com/news/lenovo-creates-six-legged-daystar-gs-robot
- https://www.foxnews.com/tech/new-breed-military-ai-robo-dogs-could-marines-secret-weapon
- https://www.wptv.com/news/national/new-york-police-will-use-four-legged-robodogs-again
- https://www.dailystar.co.uk/news/us-news/creepy-robodogs-controlled-soldiers-minds-29638615
- https://www.newarab.com/news/robodogs-part-israels-army-robots-gaza-war
- https://us.aibo.com/

Introduction
As the world is being "Digitally Interlaced", cyber security has become a continuous wrangle. The “Gambling industry” is considered an incredibly lucrative mark for cybercriminals, principally due to the enormous quantities of cash on hand and the sensitive details it processes day to day. Cybercriminals may use susceptibilities in gambling scaffolds to achieve financial scams or launder unlawful funds. An analysis by Security Scorecard discovered that the online gambling industry was ranked third in the possibility of encountering a cyber attack, following the energy and financial services sectors. Similarly, Online gambling is a bending matter that demands meticulous contemplation by policymakers and nationals. The incredible rise of online gambling has led to a terse acclivity in unlawful activities such as online scams, fraud, etc. Also, online sports gambling has become a thriving endeavour in contemporary years as millions of people are putting stakes and gambles on their electronic devices.
The Challenges
Online gambling has thus become a widespread frolicking for numerous youngsters, with the industry tossed to be worth billions of dollars in the forthcoming decades. The prominent cyber security challenges in the gambling industry are money laundering, financial laundering, ransomware, personal information theft, data breaches, distributed Denial of Service (DDoS), system disruptions and Insider perils and employee malfeasance. Challenges of online gambling also include being properly not regulated and a lack of social interaction with near and dear ones. The spread of Internet gambling has presented many problems affecting consumer behaviour online, motivations to gamble, problem gambling, security of websites, and the righteousness and virtue of the games. The rise of online gambling among young people due to the lack of clear regulations has likewise produced an abundant backdrop for financial ruination.
Web games and betting are among the fastest-evolving areas of the Internet. Over the past several years, there has been an international flare-up in online gambling, permitting customers to play from the convenience of home, work, and public locations. Numerous offshore betting websites and apps usually permit parties to win in the start with sound returns, whereas after the user gets addicted and invests considerable sums, they either keep failing or have the website refuse to cash out the winnings. Also, the information demonstrates that online games have been employed to commit wrongdoings (Child sexual exploitive material, religious conversion, cyberbullying, fraud, betting in virtual online casinos, etc.)
India's laws and regulations surrounding online gambling are complex and constantly evolving. While the legal framework is not entirely clear, a few state in India have their own set of rules.
Recently In April 2023, the Union Ministry of Electronics and Information Technology (“MeitY”), by virtue of the rule-making powers available to the central government under the Information Technology Act, 2000 (“IT Act 2000”), implemented a new central legal framework for online gaming through amendments to the Information Technology (Intermediary Guidelines and Digital Media Ethics Code) Rules, 2021 (“IT Rules 2021”). These amendments (“Online Gaming Rules”) propose a light-touch, co-regulatory regime whereby MeitY-recognised, independent self-regulatory bodies (“SRB”) will verify whether an “online real-money game” is to be made available to the general public or not – in accordance with the baseline criteria prescribed by the Online Gaming Rules.
The Online Gaming Rules attempt to regulate online gaming platforms by treating them as an “online gaming intermediary” (“OGI”) and prescribing intermediary due diligence obligations for them under the IT Rules 2021. An OGI has been defined in the Online Gaming Rules as “any intermediary that enables the users of its computer resource to access one or more online games”. Under the Online Gaming Rules, an online game can be a “permissible online game” if (i) it is not an online real-money game, or (ii) it is an online real-money game but is “verified” by an SRB in accordance with the baseline criteria prescribed by the Online Gaming Rules and any additional criteria prescribed by the SRB itself.
Global Perspective
The global gaming industry worth over US$227 billion in 2022 is further projected to grow to US$312 billion by 2027. Several countries have set regulatory frameworks about online gaming, though these are skewed, concentrating mainly on gambling and circumventing numerous of the more typical cyber threats. The US spends about $60 billion annually on online gambling and sports betting. In Europe, gambling is an even larger moneymaker. Also, numerous countries in Europe, like the UK, have legalised gambling. Nevertheless, it is prohibited for a US based company to operate an online gambling site. Yet, sports betting online is permitted in some states.
Today, though the gaming market has been overpowered by China and the US, future growth in the sector is anticipated to come from emerging economies like India with increasing populations. The permitted status of online gambling in India is nonetheless imprecise, vamoosing space for exploitation by cyber criminals and disarray for players involved. One of the climactic points that ought to be addressed is the sudden upsurge of online games, which increases gambling. Skill-based games such as poker, rummy etc., have additionally been developed to circumvent the legal definition of gambling in India. The recent instances of the online gaming industry not being properly regulated have also come to light in India. For instance, the Enforcement Directorate (ED) is still investigating the vast Mahadev Online Betting scandal, exposing an unknown money laundering method using Unified Payment Interface (UPI) IDs. Also, the Cyber Cell in Agra has taken proactive action against copyright violations, illegal online gambling and betting activities, shutting down 27 Illegal cricket betting sites in major operations, safeguarding several lakhs of Indians with thousands of crores from being transferred to overseas shores principally China.
Consequently, though India has announced new regulations on online gaming, its contemporary policy framework cannot contend with the problems endangering this sector. The Public Gambling Act of 1867 makes it unlawful to use a public gambling house or to be seen in one. Nevertheless, the act does not explicitly cite online gambling, leading to further interpretation. The Ministry of Home Affairs (MHA) has released a further awareness campaign for offshore illegal gambling apps, notifying users to be mindful of foreign apps as they may be fraudulent and might induce monetary damage to the user. Also, state laws control gambling in India with each state having its own directive on the subject. Yet, the Supreme Court of India has maintained that skilled games are not gambling and are thus legal. Furthermore, the Information Technology (IT) Act, of 2000 does not precisely handle online gambling or games that enable gambling.
Today, developers have strived for new ways to monetise the growing popularity of online gaming, which oversaw the creation of in-game currencies that can be bought using actual money, usually through credit cards. Several nations have prohibited the usage of in-game currency and loot boxes, considering them a kind of online gambling. The in-game currency has thus caused much disagreement about becoming a state of hunting monetisation by developers, especially targeting minor or newbie players. The gambling industry, therefore, faces unique cybersecurity challenges that require a comprehensive and proactive approach to cybersecurity.
Conclusion
Presently, there are approximately 3.09 billion active video game players worldwide, and the number is expected to reach 3.32 billion by 2024 as of 2023. In the contemporary digital era, information is priceless, and encryption acts as a necessary means to safeguard it. Thus, Regulators are working to maintain the swiftness of shift in the industry, as the dearth of transparency in the law has made it challenging to implement regulations. There is also less awareness about cyber security in India due to the following grounds such as the lack of ethical hackers in the country, companies in India lacking focus on cyber security and hiring a team of ethical hackers and cyber security experts. Furthermore, there has been a lack of knowledge among the citizens as well.
It is essential to realise the conceivable social and economic consequences and take measures to handle the online gambling industry. The industry has thus been undersized in the mode of research following online crime and Internet gambling, even though it is an acute emphasis. There is also a pressing necessity to rebuild these regulations to tackle the more unbridled cyber security hazards swarming the gaming industry. Similarly, there is an urgent need for governments and policymakers around the world to start paying more attention to the gaming industry as cyber security threats continue to rise. There should be a further need to strengthen the regulatory framework, establish Self Regulatory Organizations (SROs), create ethical gaming designs and increase awareness among gamers. The Government of India should consider devising its own rating system to rate games so that players under 18 cannot access them.
Eventually, cyber security is a shared commitment, and everyone in the online gambling ecosystem must function jointly to provide a secure and safe setting for all.
References:
- https://truefort.com/gambling-industry-cybersecurity/
- https://www.orfonline.org/research/cybersecurity-threats-in-online-gaming-learnings-for-india
- https://www.hackread.com/chinese-scammers-cloned-websites-gambling-network/
- https://www.civilsdaily.com/news/cybersecurity-threats-from-online-gaming/
- https://www.linkedin.com/pulse/legal-considerations-online-gambling-india-sudden-increase-mathur/
- https://www.jsheld.com/insights/articles/the-importance-of-cybersecurity-in-the-online-sports-betting-industry
- https://www.the420.in/agra-cyber-cell-takes-down-27-illegal-betting-sites/
- https://g2g.news/gaming/ministry-of-home-affairs-releases-new-awareness-campaign-for-online-gaming-in-india/
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- https://economictimes.indiatimes.com/tech/newsletters/morning-dispatch/govt-bans-mahadev-other-illegal-betting-apps-cyber-attacks-against-india-spike/articleshow/104996017.cms?from=mdr
- https://cipher.com/cybersecurity-for-gambling/
- https://www.mangalorean.com/tightening-the-reins-indian-government-blocks-over-550-illegal-betting-and-gambling-apps/
- https://cybersecurityasean.com/news-press-releases/kaspersky-predicts-rise-cyber-threats-across-apac-2024
- https://www.cnbctv18.com/technology/mahadev-betting-app-scam-ed-money-laundering-upi-celebrities-under-scanner-17815661.htm
- https://iclg.com/practice-areas/gambling-laws-and-regulations/india