#FactCheck-Air Taxi is a prototype and is not launched to commercial public
Executive Summary:
Recent reports circulating on various social media platforms have falsely claimed that an air taxi prototype is operational and providing services between Amritsar, Chandigarh, Delhi, and Jaipur. These claims, accompanied by images and videos, have been widely shared, leading to significant public attention. However, upon conducting a thorough examination using reverse image search, it has been determined that the information is misleading and inaccurate. These assertions do not reflect the current reality and are not substantiated by credible sources

Claim:
The claim suggests that an air taxi prototype is already operational, servicing routes between Amritsar, Chandigarh, Delhi, and Jaipur. This assertion is accompanied by images of a futuristic aircraft, implying that such technology is currently being used to transport commercial passengers.

Fact Check:
The claim of air taxi and routes between Amritsar, Chandigarh, Delhi, and Jaipur has been found to be misleading. Also, so far, neither the Indian government nor the respective aviation authorities have issued any sort of public declarations nor industry insiders to claim any launch of any air taxi service. Further research followed a keyword-based search that directed us to a news report published in The Times of India on January 20, 2025. A similar post to the one seen in the viral video accompanied the report. It stated that Bengaluru-based aerospace startup Sarla Aviation launched its prototype air taxi called “Shunya” during the Bharat Mobility Global Expo. Under this plan, it looks to initiate electric flying taxis in Bangalore by 2028. This urban air transport program for India will be similar to what they are posting in this regard.

Conclusion:
The viral claim saying that there is an air taxi service in India between Amritsar, Chandigarh, Delhi, and Jaipur is entirely false. The pictures and information going viral are misleading and do not relate to any progress or implementation of air taxi technology in India. To date, there is no official confirmation or credible evidence that supports such a service. Information must be verified from reliable sources before it is believed or shared in order to prevent the spread of misinformation.
- Claim: A viral post claims an air taxi is operational between Amritsar, Chandigarh, Delhi, and Jaipur.
- Claimed On: Social Media
- Fact Check: False and Misleading
Related Blogs

Introduction
In the new age of technologies the internet and social media continue to witness a surge in deepfake videos a technological phenomenon that blurs the line between reality and fiction. The string of deepfake videos of Bollywood actors and other famous personalities has raised serious concerns. While Prime Minister Narendra Modi spoke against the risks of artificial intelligence at the G20 Virtual Summit. The central government has recently announced that it will soon set up dedicated regulations to tackle this Menace. This will include holding social media platforms and creators responsible for their actions against the rules and regulations. Very often most people shy away from initiating a legal process or taking action while being victims of misuse of fast-paced tech but the government has announced its big support to the victims and promised to stand by complaints against deepfake videos especially this includes helping individuals to report the incidents and any violations by platforms.
Social media platforms to realign their policies as per the Indian laws
The Ministry of Electronics and Information Technology (MeitY) announced on 24th November 2023 that it will be giving social media platforms seven days time period to align their terms of service and other policies with Indian laws and regulations in order to address the issue of hosting of deepfakes on these platforms. All platforms must align and transform their terms of use with their users to be consistent with the 12 areas that are prohibited under rule 3(1)(b) of the Information Technology (IT) Rules, 2021.
The platforms will ensure harmonization and alignment of their terms & policies so that every user on every platform is aware that when they use a platform the platform intends to be a safe and trusted platform and the platform will not tolerate these 12 types of content or information that have been prohibited under the IT Act and the IT rules. The government approach is to collectively advocate for responsible and safe use of the Internet. The government has taken a proactive step in partnership with these social media platforms to ensure an era where such platforms will be a lot more responsible and a lot more responsive to the expectations under the law and more compliant.
Officer to be appointed under rule 7
As Deepfake Videos continue to surface on social media, the Government has geared up to curb such content online. Mr. Rajeev Chandrasekhar Minister of State, (Meity), stated that the government will soon appoint an officer to take appropriate action against deepfake videos. This statement came after the government meeting with industry stakeholders and important players held on 24 Nov 2023. He added that Meity and the government of India will nominate an officer under rule 7 (IT rules 2021) and will ensure full compliance expectations from all the platforms. An officer appointed under Rule 7, will be entrusted with building a mechanism where users can put in their complaints regarding deepfakes and MeitY may also assist such aggrieved users with filing FIRs in such cases. Mr. Rajeev Chandrasekhar, Minister of State, (Meity) also added that we will also be creating a platform where it will be very easy for netizens to bring to the attention of the government of India and notices of allegations or reports of violation of law by the platforms and the rule 7 officer will take that digital platform information and respond accordingly.
The Information Technology (Intermediary Guidelines and Digital Media Ethics Code) Rules, 2021 (updated as on 6.4.2023)
Rule 3(1)(b) states that intermediaries shall inform its rules and regulations, privacy policy and user agreement to the user and shall make reasonable efforts to ‘restrict’ the users from hosting, displaying, uploading, modifying, publishing, transmitting, store, update or sharing any information that is prohibited under this rule which also includes deepfake, misinformation, CSAM(Child sexual abusive material) etc. As per rule 3(2)(b) Intermediaries shall remove or disable access within 24 hours of receipt of complaints of contents that expose the private areas of individuals, show such individuals in full or partial nudity or in a sexual act or is in the nature of impersonation including morphed images etc.
Ongoing Efforts Ahead of Crucial Meeting with Tech Giants
Ahead of the government meeting with online platforms such as Google, Facebook, and YouTube on Friday, 24th November 2023, Mr. Rajeev Chandrasekhar Minister of State, (Meity) added that way back from October 2022 the government of India had been alerting them to the threat of misinformation and deepfakes which are part of misinformation. He further added that the current IT rules under the IT Act provide for adequate compliance requirements on their part to deal with deepfake.
Deepfake Misinformation
Misinformation powered by AI becoming an even more potent force to disrupt and to mislead and to create chaos and confusion at a scale and of a type that is deeply detrimental. Deepfakes in a very simple basic way is misinformation which is powered by or enhanced by AI. Video-based deepfake misinformation is more dangerous since it has a greater reach as video consumption today is the preferred choice by users on the internet.
Way forward
The Honorable Prime Minister has raised the issue that deep fakes are deeply disruptive they can create divisions and all kinds of disruptions in communities, in families and therefore misuse of deepfake technology is a very clear present danger to the safe and trusted internet.
The Government is on its way to draft a dedicated legislation dedicated to tackling deepfakes.
Even as we speak to a future regulation and a future law which is certainly required given that our IT Act is 23 years old. However current IT rules provide for compliance requirements by the platforms on misinformation patently false information and deepfakes. Followed by the recent government advisory on misinformation and deepfake.
Conclusion
Prime Minister alerting of the dangers of deepfakes online. The government is now in the process of starting to look very seriously into this issue and also issued guidelines for intermediaries and in a finite period of time it is hoped that the threat of deep fakes would actually no longer exist in in our system. The government made it clear that apart from people spreading deepfake videos, the platforms making them spread and not taking action will also be liable they are currently liable and will be even more so in future after new rules and regulations are brought in.
References:
- https://www.moneycontrol.com/news/technology/deepfakes-meity-gives-social-media-platforms-7-day-ultimatum-to-align-their-policies-to-indian-laws-and-regulations-11805521.html
- https://www.azbpartners.com/bank/amendments-to-the-information-technology-intermediary-guidelines-and-digital-media-ethics-code-rules-2021/#:~:text=Prior%20to%20the%20amendment%2C%20under%20Rule%203(1)
- https://www.drishtiias.com/daily-updates/daily-news-analysis/amendments-to-the-it-rules-2021
- https://youtu.be/zmI2ml1d_Es?feature=shared
- https://pib.gov.in/PressReleaseIframePage.aspx?PRID=1975445

Executive Summary
Following the recent meeting between US President Donald Trump and Chinese President Xi Jinping, two images began circulating widely on social media. One image showed Trump shaking hands with Xi, while another purportedly showed former US President Joe Biden turning his back on the Chinese leader during a previous meeting. The viral posts claimed that Trump showed respect to Xi Jinping, whereas Biden had allegedly insulted him. However, an research found that the image involving Biden was digitally altered and that no such moment appeared in authentic video footage. At the same time, another image showing Trump bowing before Xi Jinping also went viral across multiple social media platforms. This image, too, was found to be manipulated and misleading. Research by the CyberPeace Research Wing confirmed that both viral visuals had been doctored and were being shared with false claims.
Claim
The viral post juxtaposes two images. The first photograph, dated May 14, shows Donald Trump and Xi Jinping shaking hands at the beginning of a landmark summit in Beijing. The second image allegedly depicts Joe Biden turning away from Xi during their 2023 meeting near San Francisco.
- https://web.archive.org/web/20260519173701/https://truthsocial.com/@realDonaldTrump/116585350109647241/embed
- https://truthsocial.com/@realDonaldTrump/116585350109647241/embed

Fact Check
The side-by-side comparison surfaced amid years of criticism by Donald Trump targeting Joe Biden’s age and mental fitness. Trump shared the image after his China visit, which included high-level discussions on trade and the Middle East conflict, along with a temple tour and tea meeting with Xi Jinping. Meanwhile, another manipulated image spread rapidly online, falsely portraying Trump bowing while greeting Xi Jinping. The image circulated widely in several languages, accompanied by captions attacking Trump

However, a review of the The White House livestream on YouTube showed that Joe Biden greeted Xi Jinping immediately after he stepped out of his vehicle and shook hands with him before both leaders walked inside together. At no point in the footage did Biden turn his back or look away from Xi.

Further examination also revealed inconsistencies in the manipulated Trump image. A subtle crease visible near the side pocket of Trump’s suit jacket in authentic footage was missing in the viral version, indicating that the image had been digitally edited.
Conclusion
The research found that both viral images were digitally manipulated and shared with misleading narratives. Neither Joe Biden ignored Xi Jinping during their 2023 meeting, nor did authentic footage show Donald Trump bowing before the Chinese president.

Introduction
One of the biggest gaming populations in the world today is found in India. Every day, hundreds of millions of young Indians engage with streaming services, immersive digital content, mobile games and e-sports ecosystems. Yet, despite this massive scale of participation, India remains largely absent from the global conversation on original gaming intellectual property. Although the nation produces very few globally significant gaming worlds of its own, it consumes games on an astonishing scale. This paradox highlights a more serious structural issue with the gaming discourse in India. Our national conversation around gaming often begins and ends with regulation i.e., online betting, taxation, fantasy gaming legality, addiction and compliance. Although these worries are valid they have inadvertently obscured a much more crucial query: is India creating a gaming industry or is it just regulating a gaming market? Various subject-matter experts have expressed their views on this issue, like Shailendra Vikram Singh Former Deputy Secretary (Cyber & Information Security), Ministry of Home Affairs who is of the opinion,
“I believe India’s gaming story presents a unique paradox. While we are one of the world’s largest gaming markets, we have yet to fully realize gaming’s potential as a strategic pillar of the AVGC vision. Much of the conversation remains focused on regulation and consumption, whereas the larger opportunity lies in creation, innovation, and global competitiveness.
In my view, gaming should be recognized as a strategic creative and digital industry. It has the potential to generate high-value employment, foster indigenous intellectual property, and strengthen capabilities in design, storytelling, animation, immersive technologies, and emerging digital skills. Beyond its economic value, gaming can also serve as a powerful platform for education, skilling, and public engagement.
I also see gaming as an important medium for bringing India’s rich cultural heritage, historical narratives, and diverse traditions to global audiences through interactive storytelling. As digital experiences increasingly shape how younger generations learn, engage, and understand the world, culturally rooted content can become a source of both creative expression and national soft power.
At the same time, sustainable growth must be built on trust. Strong safeguards for cybersecurity, child protection, user safety, responsible gaming, and data governance are essential to creating a resilient and trusted ecosystem.
To realize the full promise of the AVGC vision, I believe India must aspire to be more than a large gaming market. A nation of gamers must ultimately become a nation of game creators.”
The Misplaced Focus of Regulating Bodies
A country with one of the world’s oldest storytelling civilizations should not remain from the world’s most influential storytelling medium. Examining how other nations viewed gaming as a strategic cultural enterprise highlights the disparity even further. Japan turned gaming into a tool of soft power by exporting global icons like Mario, Pokémon and Zelda. Along with K-pop and digital culture, South Korea incorporated gaming into its larger cultural export sector. With businesses like Tencent and games like Genshin Impact and Black Myth: Wukong, China is now aggressively marketing gaming as a geopolitical and technological impact ecosystem.
Through The Witcher, Poland even showed how local folklore based storytelling may achieve cultural relevance on a worldwide scale. In contrast, India contributes very little to the global gaming imagination despite having one of the strongest civilisational storytelling traditions in human history, including the Mahabharata, Ramayana, Buddhist Narratives, tribal folklore, Indic mythology and regional legends.
Artificial Intelligence and Lore of Lost Opportunities
The arrival of artificial intelligence now changes this equation dramatically. AI is lowering the barriers to creativity in ways previously unimaginable. For character design, procedural storytelling, localisation, environment creation, NPC interactions, voice synthesis and animation pipelines, independent producers and small studios can now use generative AI. Agile creative ecosystems are increasingly able to accomplish what formerly required enormous infrastructure and production teams. This offers India a once-in-a-lifetime chance to overcome conventional developmental barriers in the gaming sector. India may become a global center for AI-assisted storytelling, culturally grounded gaming storylines and scalable independent game production instead of competing just through capital-intensive AAA ecosystems.
The AVGC Promotion Task Force for India’s Digital future explicitly highlighted the significance of intellectual property development, academic integration, skilling and incubation systems. However, India still views gaming more as a compliance industry than as a significant creative economy. Economists use revenue forecasts to discuss gaming. Taxation frameworks are used by policymakers to discuss it. However, narrative ownership, digital culture, creative sovereignty and gaming as a long-term civilisational export are not sufficiently discussed.
Playing Everyone Else’s Game
The actual danger does not lie in the fact India won’t grow into a sizable gaming industry. The change has already taken place. The bigger risk is that, in a global market that is becoming more and more controlled by foreign narratives, foreign engines and foreign platforms, India may permanently remain a consumer ecosystem. Processors and graphic engines won’t be the only factors influencing gaming in the future, cultures that can emotionally engage worlds will also play a significant role. India possesses the depth of civilisation, creative heritage, technical prowess and population size necessary to develop into such a creator economy. It does not, however, have a consistent institutional focus on supporting studios, storytellers, animators and original intellectual property ecosystems.
References
- AVGC Promotion Task Force Report, Government of India
- KPMG India Media & Entertainment Reports
- EY-FICCI Media & Entertainment Industry Reports
- Newzoo Global Games Market Reports
- Lumikai “State of India Gaming” Reports
- UNESCO Reports on Cultural & Creative Industries
- World Economic Forum reports on AI and Creative Economies