#Fact Check: Pakistan’s Airstrike Claim Uses Video Game Footage
Executive Summary:
A widely circulated claim on social media, including a post from the official X account of Pakistan, alleges that the Pakistan Air Force (PAF) carried out an airstrike on India, supported by a viral video. However, according to our research, the video used in these posts is actually footage from the video game Arma-3 and has no connection to any real-world military operation. The use of such misleading content contributes to the spread of false narratives about a conflict between India and Pakistan and has the potential to create unnecessary fear and confusion among the public.

Claim:
Viral social media posts, including the official Government of Pakistan X handle, claims that the PAF launched a successful airstrike against Indian military targets. The footage accompanying the claim shows jets firing missiles and explosions on the ground. The video is presented as recent and factual evidence of heightened military tensions.


Fact Check:
As per our research using reverse image search, the videos circulating online that claim to show Pakistan launching an attack on India under the name 'Operation Sindoor' are misleading. There is no credible evidence or reliable reporting to support the existence of any such operation. The Press Information Bureau (PIB) has also verified that the video being shared is false and misleading. During our research, we also came across footage from the video game Arma-3 on YouTube, which appears to have been repurposed to create the illusion of a real military conflict. This strongly indicates that fictional content is being used to propagate a false narrative. The likely intention behind this misinformation is to spread fear and confusion by portraying a conflict that never actually took place.


Conclusion:
It is true to say that Pakistan is using the widely shared misinformation videos to attack India with false information. There is no reliable evidence to support the claim, and the videos are misleading and irrelevant. Such false information must be stopped right away because it has the potential to cause needless panic. No such operation is occurring, according to authorities and fact-checking groups.
- Claim: Viral social media posts claim PAF attack on India
- Claimed On: Social Media
- Fact Check: False and Misleading
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Executive Summary:
A photoshopped image circulating online suggests Prime Minister Narendra Modi met with militant leader Hafiz Saeed. The actual photograph features PM Modi greeting former Pakistani Prime Minister Nawaz Sharif during a surprise diplomatic stopover in Lahore on December 25, 2015.
The Claim:
A widely shared image on social media purportedly shows PM Modi meeting Hafiz Saeed, a declared terrorist. The claim implies Modi is hostile towards India or aligned with terrorists.

Fact Check:
On our research and reverse image search we found that the Press Information Bureau (PIB) had tweeted about the visit on 25 December 2015, noting that PM Narendra Modi was warmly welcomed by then-Pakistani PM Nawaz Sharif in Lahore. The tweet included several images from various angles of the original meeting between Modi and Sharif. On the same day, PM Modi also posted a tweet stating he had spoken with Nawaz Sharif and extended birthday wishes. Additionally, no credible reports of any meeting between Modi and Hafiz Saeed, further validating that the viral image is digitally altered.


In our further research we found an identical photo, with former Pakistan Prime Minister Nawaz Sharif in place of Hafiz Saeed. This post was shared by Hindustan Times on X on 26 December 2015, pointing to the possibility that the viral image has been manipulated.
Conclusion:
The viral image claiming to show PM Modi with Hafiz Saeed is digitally manipulated. A reverse image search and official posts from the PIB and PM Modi confirm the original photo was taken during Modi’s visit to Lahore in December 2015, where he met Nawaz Sharif. No credible source supports any meeting between Modi and Hafiz Saeed, clearly proving the image is fake.
- Claim: Debunking the Edited Image Claim of PM Modi with Hafiz Saeed
- Claimed On: Social Media
- Fact Check: False and Misleading

Introduction
As the world is being "Digitally Interlaced", cyber security has become a continuous wrangle. The “Gambling industry” is considered an incredibly lucrative mark for cybercriminals, principally due to the enormous quantities of cash on hand and the sensitive details it processes day to day. Cybercriminals may use susceptibilities in gambling scaffolds to achieve financial scams or launder unlawful funds. An analysis by Security Scorecard discovered that the online gambling industry was ranked third in the possibility of encountering a cyber attack, following the energy and financial services sectors. Similarly, Online gambling is a bending matter that demands meticulous contemplation by policymakers and nationals. The incredible rise of online gambling has led to a terse acclivity in unlawful activities such as online scams, fraud, etc. Also, online sports gambling has become a thriving endeavour in contemporary years as millions of people are putting stakes and gambles on their electronic devices.
The Challenges
Online gambling has thus become a widespread frolicking for numerous youngsters, with the industry tossed to be worth billions of dollars in the forthcoming decades. The prominent cyber security challenges in the gambling industry are money laundering, financial laundering, ransomware, personal information theft, data breaches, distributed Denial of Service (DDoS), system disruptions and Insider perils and employee malfeasance. Challenges of online gambling also include being properly not regulated and a lack of social interaction with near and dear ones. The spread of Internet gambling has presented many problems affecting consumer behaviour online, motivations to gamble, problem gambling, security of websites, and the righteousness and virtue of the games. The rise of online gambling among young people due to the lack of clear regulations has likewise produced an abundant backdrop for financial ruination.
Web games and betting are among the fastest-evolving areas of the Internet. Over the past several years, there has been an international flare-up in online gambling, permitting customers to play from the convenience of home, work, and public locations. Numerous offshore betting websites and apps usually permit parties to win in the start with sound returns, whereas after the user gets addicted and invests considerable sums, they either keep failing or have the website refuse to cash out the winnings. Also, the information demonstrates that online games have been employed to commit wrongdoings (Child sexual exploitive material, religious conversion, cyberbullying, fraud, betting in virtual online casinos, etc.)
India's laws and regulations surrounding online gambling are complex and constantly evolving. While the legal framework is not entirely clear, a few state in India have their own set of rules.
Recently In April 2023, the Union Ministry of Electronics and Information Technology (“MeitY”), by virtue of the rule-making powers available to the central government under the Information Technology Act, 2000 (“IT Act 2000”), implemented a new central legal framework for online gaming through amendments to the Information Technology (Intermediary Guidelines and Digital Media Ethics Code) Rules, 2021 (“IT Rules 2021”). These amendments (“Online Gaming Rules”) propose a light-touch, co-regulatory regime whereby MeitY-recognised, independent self-regulatory bodies (“SRB”) will verify whether an “online real-money game” is to be made available to the general public or not – in accordance with the baseline criteria prescribed by the Online Gaming Rules.
The Online Gaming Rules attempt to regulate online gaming platforms by treating them as an “online gaming intermediary” (“OGI”) and prescribing intermediary due diligence obligations for them under the IT Rules 2021. An OGI has been defined in the Online Gaming Rules as “any intermediary that enables the users of its computer resource to access one or more online games”. Under the Online Gaming Rules, an online game can be a “permissible online game” if (i) it is not an online real-money game, or (ii) it is an online real-money game but is “verified” by an SRB in accordance with the baseline criteria prescribed by the Online Gaming Rules and any additional criteria prescribed by the SRB itself.
Global Perspective
The global gaming industry worth over US$227 billion in 2022 is further projected to grow to US$312 billion by 2027. Several countries have set regulatory frameworks about online gaming, though these are skewed, concentrating mainly on gambling and circumventing numerous of the more typical cyber threats. The US spends about $60 billion annually on online gambling and sports betting. In Europe, gambling is an even larger moneymaker. Also, numerous countries in Europe, like the UK, have legalised gambling. Nevertheless, it is prohibited for a US based company to operate an online gambling site. Yet, sports betting online is permitted in some states.
Today, though the gaming market has been overpowered by China and the US, future growth in the sector is anticipated to come from emerging economies like India with increasing populations. The permitted status of online gambling in India is nonetheless imprecise, vamoosing space for exploitation by cyber criminals and disarray for players involved. One of the climactic points that ought to be addressed is the sudden upsurge of online games, which increases gambling. Skill-based games such as poker, rummy etc., have additionally been developed to circumvent the legal definition of gambling in India. The recent instances of the online gaming industry not being properly regulated have also come to light in India. For instance, the Enforcement Directorate (ED) is still investigating the vast Mahadev Online Betting scandal, exposing an unknown money laundering method using Unified Payment Interface (UPI) IDs. Also, the Cyber Cell in Agra has taken proactive action against copyright violations, illegal online gambling and betting activities, shutting down 27 Illegal cricket betting sites in major operations, safeguarding several lakhs of Indians with thousands of crores from being transferred to overseas shores principally China.
Consequently, though India has announced new regulations on online gaming, its contemporary policy framework cannot contend with the problems endangering this sector. The Public Gambling Act of 1867 makes it unlawful to use a public gambling house or to be seen in one. Nevertheless, the act does not explicitly cite online gambling, leading to further interpretation. The Ministry of Home Affairs (MHA) has released a further awareness campaign for offshore illegal gambling apps, notifying users to be mindful of foreign apps as they may be fraudulent and might induce monetary damage to the user. Also, state laws control gambling in India with each state having its own directive on the subject. Yet, the Supreme Court of India has maintained that skilled games are not gambling and are thus legal. Furthermore, the Information Technology (IT) Act, of 2000 does not precisely handle online gambling or games that enable gambling.
Today, developers have strived for new ways to monetise the growing popularity of online gaming, which oversaw the creation of in-game currencies that can be bought using actual money, usually through credit cards. Several nations have prohibited the usage of in-game currency and loot boxes, considering them a kind of online gambling. The in-game currency has thus caused much disagreement about becoming a state of hunting monetisation by developers, especially targeting minor or newbie players. The gambling industry, therefore, faces unique cybersecurity challenges that require a comprehensive and proactive approach to cybersecurity.
Conclusion
Presently, there are approximately 3.09 billion active video game players worldwide, and the number is expected to reach 3.32 billion by 2024 as of 2023. In the contemporary digital era, information is priceless, and encryption acts as a necessary means to safeguard it. Thus, Regulators are working to maintain the swiftness of shift in the industry, as the dearth of transparency in the law has made it challenging to implement regulations. There is also less awareness about cyber security in India due to the following grounds such as the lack of ethical hackers in the country, companies in India lacking focus on cyber security and hiring a team of ethical hackers and cyber security experts. Furthermore, there has been a lack of knowledge among the citizens as well.
It is essential to realise the conceivable social and economic consequences and take measures to handle the online gambling industry. The industry has thus been undersized in the mode of research following online crime and Internet gambling, even though it is an acute emphasis. There is also a pressing necessity to rebuild these regulations to tackle the more unbridled cyber security hazards swarming the gaming industry. Similarly, there is an urgent need for governments and policymakers around the world to start paying more attention to the gaming industry as cyber security threats continue to rise. There should be a further need to strengthen the regulatory framework, establish Self Regulatory Organizations (SROs), create ethical gaming designs and increase awareness among gamers. The Government of India should consider devising its own rating system to rate games so that players under 18 cannot access them.
Eventually, cyber security is a shared commitment, and everyone in the online gambling ecosystem must function jointly to provide a secure and safe setting for all.
References:
- https://truefort.com/gambling-industry-cybersecurity/
- https://www.orfonline.org/research/cybersecurity-threats-in-online-gaming-learnings-for-india
- https://www.hackread.com/chinese-scammers-cloned-websites-gambling-network/
- https://www.civilsdaily.com/news/cybersecurity-threats-from-online-gaming/
- https://www.linkedin.com/pulse/legal-considerations-online-gambling-india-sudden-increase-mathur/
- https://www.jsheld.com/insights/articles/the-importance-of-cybersecurity-in-the-online-sports-betting-industry
- https://www.the420.in/agra-cyber-cell-takes-down-27-illegal-betting-sites/
- https://g2g.news/gaming/ministry-of-home-affairs-releases-new-awareness-campaign-for-online-gaming-in-india/
- https://smestreet.in/technology/kaspersky-warns-of-increased-phishing-scams-and-data-breaches-in-apac-for-2024-2381601
- https://economictimes.indiatimes.com/tech/newsletters/morning-dispatch/govt-bans-mahadev-other-illegal-betting-apps-cyber-attacks-against-india-spike/articleshow/104996017.cms?from=mdr
- https://cipher.com/cybersecurity-for-gambling/
- https://www.mangalorean.com/tightening-the-reins-indian-government-blocks-over-550-illegal-betting-and-gambling-apps/
- https://cybersecurityasean.com/news-press-releases/kaspersky-predicts-rise-cyber-threats-across-apac-2024
- https://www.cnbctv18.com/technology/mahadev-betting-app-scam-ed-money-laundering-upi-celebrities-under-scanner-17815661.htm
- https://iclg.com/practice-areas/gambling-laws-and-regulations/india

Executive Summary
A video is being widely shared on social media showing a purported CRPF trooper accusing Prime Minister Narendra Modi and his government of corruption. In the video, the individual is also seen urging people to vote the BJP government out of power. CyberPeace Research Wing research found that the video was created using artificial intelligence (AI). There is no evidence that any CRPF personnel made such statements.
Claim
An Instagram user shared the viral video, claiming that a CRPF trooper was criticizing Prime Minister Narendra Modi and his government over corruption allegations. The post link, archived link, and screenshot are provided below. https://www.instagram.com/reels/DZ_dbj_SNTf/ , https://www.awesomescreenshot.com/video/53998219?key=46c661b505ba61d19e7d9be97a17c273
FactCheck
A closer examination of the video revealed several inconsistencies. The name tag on the uniform displayed only “CRPF,” which does not match the standard naming format used on official CRPF uniforms. Additionally, several faces visible in the background appeared blurred and distorted, which are common indicators of AI-generated content. We also noticed a visible Grok watermark in the bottom-right corner of the viral clip, suggesting that the video may have been generated or modified using artificial intelligence. Further analysis was conducted using Hive Moderation’s AI detection tool, which indicated the presence of AI-generated or deepfake elements in the video.


To further verify the authenticity of the clip, we analyzed it using Deepfake-O-Meter. The tool indicated a probability of more than 95 percent that the video was generated using artificial intelligence.

Conclusion
The viral video purportedly showing a CRPF trooper criticizing Prime Minister Narendra Modi and the BJP government is AI-generated. Multiple indicators, AI detection tools, and the clarification issued by the government’s PIB Fact Check confirm that the video is not authentic.