EU rules mandate for USB-C
Introduction:
Apple is known for its unique innovations and designs. Apple, with the introduction of the iPhone 15 series, now will come up with the USB-C by complying with European Union(EU) regulations. The standard has been set by the European Union’s rule for all mobile devices. The new iPhone will now come up with USB-C. However there is a little caveat here, you will be able to use any USB-C cable to charge or transfer from your iPhone. European Union approved new rules to make it compulsory for tech companies to ensure a universal charging port is introduced for electronic gadgets like mobile phones, tablets, cameras, e-readers, earbuds and other devices by the end of next year.
The new iPhone will now come up with USB-C. However, Apple being Apple, will limit third-party USB-C cables. This means Apple-owned MFI-certified cable will have an optimised charging speed and a faster data transfer speed. MFI stands for 'Made for iPhone/iPad' and is a quality mark or testing program from Apple for Lightning cables and other products. The MFI-certified product ensures safety and improved performance.
European Union's regulations on common charging port:
The new iPhone will have a type-c USB port. EU rules have made it mandatory that all phones and laptops need to have one USB-C charging port. IPhone will be switching to USB-C from the lightning port. European Union's mandate for all mobile device makers to adopt this technology. EU has set a deadline for all new phones to use USB-C for wired charging by the end of 2024. These EU rules will be applicable to all devices, such as tablets, digital cameras, headphones, handheld video game consoles, etc. And will apply to devices that offer wired charging. The EU rules require that phone manufacturers adopt a common charging connection. The mobile manufacturer or relevant industry has to comply with these rules by the end of 2024. The rules are enacted with the intent to save consumers money and cut waste. EU stated that these rules will save consumers from unnecessary charger purchases and tonnes of cut waste per year. With the implementation of these rules, the phone manufacturers have to comply with it, and customers will be able to use a single charger for their different devices. It will strengthen the speed of data transfer in new iPhone models. The iPhone will also be compatible with chargers used by non-apple users, i.e. USB-C.
Indian Standards on USB-C Type Charging Ports in India
The Bureau of Indian Standards (BIS) has also issued standards for USB-C-type chargers. The standards aim to provide a solution of a common charger for all different charging devices. Consumers will not need to purchase multiple chargers for their different devices, ultimately leading to a reduction in the number of chargers per consumer. This would contribute to the Government of India's goal of reducing e-waste and moving toward sustainable development.
Conclusion:
New EU rules require all mobile phone devices, including iPhones, to have a USB-C connector for their charging ports. Notably, now you can see the USB-C port on the upcoming iPhone 15. These rules will enable the customers to use a single charger for their different Apple devices, such as iPads, Macs and iPhones. Talking about the applicability of these rules, the EU common-charger rule will cover small and medium-sized portable electronics, which will include mobile phones, tablets, e-readers, mice and keyboards, digital cameras, handheld videogame consoles, portable speakers, etc. Such devices are mandated to have USB-C charging ports if they offer the wired charging option. Laptops will also be covered under these rules, but they are given more time to adopt the changes and abide by these rules. Overall, this step will help in reducing e-waste and moving toward sustainable development.
References:
https://www.bbc.com/news/technology-66708571
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Introduction
As the world is being "Digitally Interlaced", cyber security has become a continuous wrangle. The “Gambling industry” is considered an incredibly lucrative mark for cybercriminals, principally due to the enormous quantities of cash on hand and the sensitive details it processes day to day. Cybercriminals may use susceptibilities in gambling scaffolds to achieve financial scams or launder unlawful funds. An analysis by Security Scorecard discovered that the online gambling industry was ranked third in the possibility of encountering a cyber attack, following the energy and financial services sectors. Similarly, Online gambling is a bending matter that demands meticulous contemplation by policymakers and nationals. The incredible rise of online gambling has led to a terse acclivity in unlawful activities such as online scams, fraud, etc. Also, online sports gambling has become a thriving endeavour in contemporary years as millions of people are putting stakes and gambles on their electronic devices.
The Challenges
Online gambling has thus become a widespread frolicking for numerous youngsters, with the industry tossed to be worth billions of dollars in the forthcoming decades. The prominent cyber security challenges in the gambling industry are money laundering, financial laundering, ransomware, personal information theft, data breaches, distributed Denial of Service (DDoS), system disruptions and Insider perils and employee malfeasance. Challenges of online gambling also include being properly not regulated and a lack of social interaction with near and dear ones. The spread of Internet gambling has presented many problems affecting consumer behaviour online, motivations to gamble, problem gambling, security of websites, and the righteousness and virtue of the games. The rise of online gambling among young people due to the lack of clear regulations has likewise produced an abundant backdrop for financial ruination.
Web games and betting are among the fastest-evolving areas of the Internet. Over the past several years, there has been an international flare-up in online gambling, permitting customers to play from the convenience of home, work, and public locations. Numerous offshore betting websites and apps usually permit parties to win in the start with sound returns, whereas after the user gets addicted and invests considerable sums, they either keep failing or have the website refuse to cash out the winnings. Also, the information demonstrates that online games have been employed to commit wrongdoings (Child sexual exploitive material, religious conversion, cyberbullying, fraud, betting in virtual online casinos, etc.)
India's laws and regulations surrounding online gambling are complex and constantly evolving. While the legal framework is not entirely clear, a few state in India have their own set of rules.
Recently In April 2023, the Union Ministry of Electronics and Information Technology (“MeitY”), by virtue of the rule-making powers available to the central government under the Information Technology Act, 2000 (“IT Act 2000”), implemented a new central legal framework for online gaming through amendments to the Information Technology (Intermediary Guidelines and Digital Media Ethics Code) Rules, 2021 (“IT Rules 2021”). These amendments (“Online Gaming Rules”) propose a light-touch, co-regulatory regime whereby MeitY-recognised, independent self-regulatory bodies (“SRB”) will verify whether an “online real-money game” is to be made available to the general public or not – in accordance with the baseline criteria prescribed by the Online Gaming Rules.
The Online Gaming Rules attempt to regulate online gaming platforms by treating them as an “online gaming intermediary” (“OGI”) and prescribing intermediary due diligence obligations for them under the IT Rules 2021. An OGI has been defined in the Online Gaming Rules as “any intermediary that enables the users of its computer resource to access one or more online games”. Under the Online Gaming Rules, an online game can be a “permissible online game” if (i) it is not an online real-money game, or (ii) it is an online real-money game but is “verified” by an SRB in accordance with the baseline criteria prescribed by the Online Gaming Rules and any additional criteria prescribed by the SRB itself.
Global Perspective
The global gaming industry worth over US$227 billion in 2022 is further projected to grow to US$312 billion by 2027. Several countries have set regulatory frameworks about online gaming, though these are skewed, concentrating mainly on gambling and circumventing numerous of the more typical cyber threats. The US spends about $60 billion annually on online gambling and sports betting. In Europe, gambling is an even larger moneymaker. Also, numerous countries in Europe, like the UK, have legalised gambling. Nevertheless, it is prohibited for a US based company to operate an online gambling site. Yet, sports betting online is permitted in some states.
Today, though the gaming market has been overpowered by China and the US, future growth in the sector is anticipated to come from emerging economies like India with increasing populations. The permitted status of online gambling in India is nonetheless imprecise, vamoosing space for exploitation by cyber criminals and disarray for players involved. One of the climactic points that ought to be addressed is the sudden upsurge of online games, which increases gambling. Skill-based games such as poker, rummy etc., have additionally been developed to circumvent the legal definition of gambling in India. The recent instances of the online gaming industry not being properly regulated have also come to light in India. For instance, the Enforcement Directorate (ED) is still investigating the vast Mahadev Online Betting scandal, exposing an unknown money laundering method using Unified Payment Interface (UPI) IDs. Also, the Cyber Cell in Agra has taken proactive action against copyright violations, illegal online gambling and betting activities, shutting down 27 Illegal cricket betting sites in major operations, safeguarding several lakhs of Indians with thousands of crores from being transferred to overseas shores principally China.
Consequently, though India has announced new regulations on online gaming, its contemporary policy framework cannot contend with the problems endangering this sector. The Public Gambling Act of 1867 makes it unlawful to use a public gambling house or to be seen in one. Nevertheless, the act does not explicitly cite online gambling, leading to further interpretation. The Ministry of Home Affairs (MHA) has released a further awareness campaign for offshore illegal gambling apps, notifying users to be mindful of foreign apps as they may be fraudulent and might induce monetary damage to the user. Also, state laws control gambling in India with each state having its own directive on the subject. Yet, the Supreme Court of India has maintained that skilled games are not gambling and are thus legal. Furthermore, the Information Technology (IT) Act, of 2000 does not precisely handle online gambling or games that enable gambling.
Today, developers have strived for new ways to monetise the growing popularity of online gaming, which oversaw the creation of in-game currencies that can be bought using actual money, usually through credit cards. Several nations have prohibited the usage of in-game currency and loot boxes, considering them a kind of online gambling. The in-game currency has thus caused much disagreement about becoming a state of hunting monetisation by developers, especially targeting minor or newbie players. The gambling industry, therefore, faces unique cybersecurity challenges that require a comprehensive and proactive approach to cybersecurity.
Conclusion
Presently, there are approximately 3.09 billion active video game players worldwide, and the number is expected to reach 3.32 billion by 2024 as of 2023. In the contemporary digital era, information is priceless, and encryption acts as a necessary means to safeguard it. Thus, Regulators are working to maintain the swiftness of shift in the industry, as the dearth of transparency in the law has made it challenging to implement regulations. There is also less awareness about cyber security in India due to the following grounds such as the lack of ethical hackers in the country, companies in India lacking focus on cyber security and hiring a team of ethical hackers and cyber security experts. Furthermore, there has been a lack of knowledge among the citizens as well.
It is essential to realise the conceivable social and economic consequences and take measures to handle the online gambling industry. The industry has thus been undersized in the mode of research following online crime and Internet gambling, even though it is an acute emphasis. There is also a pressing necessity to rebuild these regulations to tackle the more unbridled cyber security hazards swarming the gaming industry. Similarly, there is an urgent need for governments and policymakers around the world to start paying more attention to the gaming industry as cyber security threats continue to rise. There should be a further need to strengthen the regulatory framework, establish Self Regulatory Organizations (SROs), create ethical gaming designs and increase awareness among gamers. The Government of India should consider devising its own rating system to rate games so that players under 18 cannot access them.
Eventually, cyber security is a shared commitment, and everyone in the online gambling ecosystem must function jointly to provide a secure and safe setting for all.
References:
- https://truefort.com/gambling-industry-cybersecurity/
- https://www.orfonline.org/research/cybersecurity-threats-in-online-gaming-learnings-for-india
- https://www.hackread.com/chinese-scammers-cloned-websites-gambling-network/
- https://www.civilsdaily.com/news/cybersecurity-threats-from-online-gaming/
- https://www.linkedin.com/pulse/legal-considerations-online-gambling-india-sudden-increase-mathur/
- https://www.jsheld.com/insights/articles/the-importance-of-cybersecurity-in-the-online-sports-betting-industry
- https://www.the420.in/agra-cyber-cell-takes-down-27-illegal-betting-sites/
- https://g2g.news/gaming/ministry-of-home-affairs-releases-new-awareness-campaign-for-online-gaming-in-india/
- https://smestreet.in/technology/kaspersky-warns-of-increased-phishing-scams-and-data-breaches-in-apac-for-2024-2381601
- https://economictimes.indiatimes.com/tech/newsletters/morning-dispatch/govt-bans-mahadev-other-illegal-betting-apps-cyber-attacks-against-india-spike/articleshow/104996017.cms?from=mdr
- https://cipher.com/cybersecurity-for-gambling/
- https://www.mangalorean.com/tightening-the-reins-indian-government-blocks-over-550-illegal-betting-and-gambling-apps/
- https://cybersecurityasean.com/news-press-releases/kaspersky-predicts-rise-cyber-threats-across-apac-2024
- https://www.cnbctv18.com/technology/mahadev-betting-app-scam-ed-money-laundering-upi-celebrities-under-scanner-17815661.htm
- https://iclg.com/practice-areas/gambling-laws-and-regulations/india

Introduction
The digital landscape of the nation has reached a critical point in its evolution. The rapid adoption of technologies such as cloud computing, mobile payment systems, artificial intelligence, and smart infrastructure has led to a high degree of integration between digital systems and governance, commercial activity, and everyday life. As dependence on these systems continues to grow, a wide range of cyber threats has emerged that are complex, multi-layered, and closely interconnected. By 2026, cyber security threats directed at India are expected to include an increasing number of targeted, well-organised, and strategic cyber attacks. These attacks are likely to focus on exploiting the trust placed in technology, institutions, automation, and the fast pace of technological change.
1. Social Engineering 2.0: Hyper-Personalised AI Phishing & Mobile Banking Malware
Cybercriminals have moved from generalised methods to hyper-targeted attacks through AI-based psychological manipulation. In addition to social media profiles, data breaches, and digital/tracking footprints, the latest types of cybercrimes expected in 2026 will involve AI-based analysis of this information to create and increase the use of hyper-targeted phishing emails.
Phishing emails are capable of impersonating banks, employers, and even family members, with all the same regionally or culturally relevant tone, language, and context as would be done if these persons were sending the emails in person.
With malicious applications disguised as legitimate service apps, cybercriminals have the ability to intercept and capture One-Time Passwords (OTPs), hijack user sessions, and steal money from user accounts in a matter of minutes.
These types of attempts or attacks are successful not only because of their technical sophistication, but because they take advantage of human trust at scale, giving them an almost limitless reach into the financial systems of people around the world through their computers and mobile devices.
2. Cloud and Supply Chain Vulnerabilities
As Indian organisations increasingly migrate to cloud infrastructure, cloud misconfigurations are emerging as a major cybersecurity risk. Weak identity controls, exposed storage, and improper access management can allow attackers to bypass traditional network defences. Alongside this, supply chain attacks are expected to intensify in 2026.
In supply chain attacks, cybercriminals compromise a trusted software vendor or service provider to infiltrate multiple downstream organisations. Even entities with strong internal security can be affected through third-party dependencies. For India’s startup ecosystem, government digital platforms, and IT service providers, this presents a systemic risk. Strengthening vendor risk management and visibility across digital supply chains will be essential.
3. Threats to IoT and Critical Infrastructure
By implementing smart cities, digital utilities, and connected public services, IoT has opened itself up to increased levels of operational technology (OT) through India’s initiative. However, there is currently a lack of adequate security in the form of strong authentication, encryption, and update methods available on many IoT devices. By the year 2026, attackers are going to be able to exploit these vulnerabilities much more than they already are.
Cyberattacks on critical infrastructure such as energy, transportation, healthcare, and telecom systems have far-reaching consequences that extend well beyond data loss; they directly affect the provision of essential services, can damage public safety, and raise concerns over national security. Effectively securing critical infrastructure needs to involve dedicated security solutions to deal with the specific needs of critical infrastructure, in contrast to conventional IT security.
4. Hidden File Vectors and Stealth Payload Delivery
SVG File Abuse in Stealth Attacks
Cybercriminals are continually searching for ways to bypass security filters, and hidden file vectors are emerging as a preferred tactic. One such method involves the abuse of SVG (Scalable Vector Graphics) files. Although commonly perceived as harmless image files, SVGs can contain embedded scripts capable of executing malicious actions.
By 2026, SVG-based attacks are expected to be used in phishing emails, cloud file sharing, and messaging platforms. Because these files often bypass traditional antivirus and email security systems, they provide an effective stealth delivery mechanism. Indian organisations will need to rethink assumptions about “safe” file formats and strengthen deep content inspection capabilities.
5. Quantum-Era Cyber Risks and “Harvest Now, Decrypt Later” Attacks
Although practical quantum computers are still emerging, quantum-era cyber risks are already a present-day concern. Adversaries are believed to be intercepting and storing encrypted data now with the intention of decrypting it in the future once quantum capabilities mature—a strategy known as “harvest now, decrypt later.” This poses serious long-term confidentiality risks.
Recognising this threat, the United States took early action during the Biden administration through National Security Memorandum 10, which directed federal agencies to prepare for the transition to quantum-resistant cryptography. For India, similar foresight is essential, as sensitive government communications, financial data, health records, and intellectual property could otherwise be exposed retrospectively. Preparing for quantum-safe cryptography will therefore become a strategic priority in the coming years.
6. AI Trust Manipulation and Model Exploitation
Poisoning the Well – Direct Attacks on AI Models
As artificial intelligence systems are increasingly used for decision-making—ranging from fraud detection and credit scoring to surveillance and cybersecurity—attackers are shifting focus from systems to models themselves. “Poisoning the well” refers to attacks that manipulate training data, feedback mechanisms, or input environments to distort AI outputs.
In the context of India's rapidly growing digital ecosystem, compromised AI models can result in biased decisions, false security alerts or denying legitimate services. The big problem with these types of attacks is they may occur without triggering conventional security measures. Transparency, integrity and continuous monitoring of AI systems will be key to creating and maintaining stakeholder confidence in the decision-making process of the automated systems.
Recommendations
Despite the increasing sophistication of malicious cyber actors, India is entering this phase with a growing level of preparedness and institutional capacity. The country has strengthened its cyber security posture through dedicated mechanisms and relevant agencies such as the Indian Cyber Crime Coordination Centre, which play a central role in coordination, threat response, and capacity building. At the same time, sustained collaboration among government bodies, non-governmental organisations, technology companies, and academic institutions has expanded cyber security awareness, skill development, and research. These collective efforts have improved detection capabilities, response readiness, and public resilience, placing India in a stronger position to manage emerging cyber threats and adapt to the evolving digital environment.
Conclusion
By 2026, complexity, intelligence, and strategic intent will increasingly define cyber threats to the digital ecosystem. Cyber criminals are expected to use advanced methods of attack, including artificial intelligence assisted social engineering and the exploitation of cloud supply chain risks. As these threats evolve, adversaries may also experiment with quantum computing techniques and the manipulation of AI models to create new ways of influencing and disrupting digital systems. In response, the focus of cybersecurity is shifting from merely preventing breaches to actively protecting and restoring digital trust. While technical controls remain essential, they must be complemented by strong cybersecurity governance, adherence to regulatory standards, and sustained user education. As India continues its digital transformation, this period presents a valuable opportunity to invest proactively in cybersecurity resilience, enabling the country to safeguard citizens, institutions, and national interests with confidence in an increasingly complex and dynamic digital future.
References
- https://www.seqrite.com/india-cyber-threat-report-2026/
- https://www.uscsinstitute.org/cybersecurity-insights/blog/ai-powered-phishing-detection-and-prevention-strategies-for-2026
- https://www.expresscomputer.in/guest-blogs/cloud-security-risks-that-should-guide-leadership-in-2026/130849/
- https://www.hakunamatatatech.com/our-resources/blog/top-iot-challenges
- https://csrc.nist.gov/csrc/media/Presentations/2024/u-s-government-s-transition-to-pqc/images-media/presman-govt-transition-pqc2024.pdf
- https://www.cyber.nj.gov/Home/Components/News/News/1721/214
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In the past decade, India’s gaming sector has seen a surprising but swift advancement, which brought along millions of players and over billions in investments and has even been estimated to be at $23 billion. Whether it's fantasy cricket and Ludo apps, high-stakes poker, or rummy platforms, investing real money in online gaming and gambling has become a beloved hobby for many. Moreover, it not only gave a boost to the economy but also contributed to creative innovation and the generation of employment.
The real concern lies behind the glossy numbers, tales of addiction, financial detriment, and the never-ending game of cat and mouse with legal loopholes. The sector’s meteoric rise has raised various concerns relating to national financial integrity, regulatory clarity and consumer safety.
In light of this, the Promotion and Regulation of Online Gaming Act, 2025, which was passed by Parliament and signed into law on August 22, stands out as a significant development. The Act, which is positioned as a consumer protection and sector-defining law, aims to distinguish between innovation and exploitation by acknowledging e-sport as a legitimate activity and establishing unambiguous boundaries around the larger gaming industry.
Key Highlights of the Act
- Complete Ban on all games involving Real-Money: All e-games, whether based on skill or luck, that involve monetary stakes have been banned.
- Prohibition of Ads: Promotion of such e-games has also been disallowed across all platforms.
- Legal Ramifications: Operation of such games may lead to up to 3 years in prison with a 1 cr fine; Advertisement for the same may lead to up to 2 years in prison with a 50 lakh fine. However, in case of repeat offences, this may go up to 3-5 years in prison and 2 cr in fines.
- Creation of Online Gaming Authority: The creation of a national-level regulatory body to classify and monitor games, register platforms and enforce the dedicated rules.
- Support for eSports and Social & Educational games: All kinds of games that are non-monetary, promote social and educational growth, will not only be recognised but encouraged. Meanwhile, eSports will also gain official recognition under the Ministry of Sports.
Positive Impacts
- Addressal & Tackling of Addiction and Financial Ruin: The major reason behind the ban is to reduce the cases of players, mainly youth, getting into gambling and losing huge amounts of money to betting apps and games, and to protect vulnerable users
- Boost to eSports & Regulatory Clarity: The law not only legitimises the eSport sector but also provides opportunities for scholarship and other financial benefits, along with windows for professional tournaments and platforms on global stages. Along with this aims to bring about an order around e-games of skill versus luck.
- Fraud Monitoring & Control: The law makes sure to block off avenues for money laundering, gambling and illegal betting networks.
- Promotion of Safe Digital Ecosystem: Encouraging social, developmental and educational games to focus on skill, learning and fun.
Challenges
The fact that the Promotion and Regulation of Online Gaming Act, 2025 is still in its early stages, which must be recognised. In the end, its effectiveness will rely not only on the letter of the law but on the strength of its enforcement and the wisdom of its application. The Act has the potential to safeguard the interests of at-risk youth from the dangers of gambling and its addiction, if it is applied carefully and clearly, all the while maintaining the digital ecosystem as a place of innovation, equity, and trust.
- Blanket Ban: By imposing a blanket ban on games that have long been justified as skill-based like rummy or fantasy cricket, the Act runs the risk of suppressing respectable enterprises and centres of innovation. Many startups that were once hailed for being at the forefront of India’s digital innovation may now find it difficult to thrive in an unpredictable regulatory environment.
- Rise of Illegal Platforms: History offers a sobering lesson, prohibition does not eliminate demand, it simply drives it underground. The prohibition of money games may encourage the growth of unregulated, offshore sites, where players are more vulnerable to fraud, data theft, and abuse and have no way to seek consumer protection.
Conclusion
The Act is definitely a tough and bold stand to check and regulate India’s digital gaming industry, but it is also a double-edged sword. It brings in much-needed consumer protection regulations in place and legitimises e-Sports. However, it also casts a long shadow over a successful economy and runs the risk of fostering a black market that is more harmful than the issue it was intended to address.
Therefore, striking a balance between innovation and protection, between law and liberty, will be considered more important in the coming years than the success of regulations alone. India’s legitimacy as a digital economy ready for global leadership, as well as the future of its gaming industry, will depend on how it handles this delicate balance.
References:
- https://economictimes.indiatimes.com/tech/technology/gaming-bodies-write-to-amit-shah-urge-to-block-blanket-ban-warn-of-rs-20000-crore-tax-loss/articleshow/123392342.cms
- https://m.economictimes.com/news/india/govt-estimates-45-cr-people-lose-about-rs-20000-cr-annually-from-real-money-gaming/articleshow/123408237.cms
- https://www.cyberpeace.org/resources/blogs/promotion-and-regulation-of-online-gaming-bill-2025-gets-green-flag-from-both-houses-of-parliament
- https://www.thehindu.com/business/Industry/real-money-gaming-firms-wind-down-operations/article69965196.ece